[N-Gage] Micro-optimize main loop handler to improve performance and input latency Change active object priority from EPriorityLow to EPriorityStandard Process all events in batch before SDL_AppIterate() to reduce input lag Remove redundant SDL_PumpEvents() call (already done by SDL_PollEvent) Move clean-up logic into ShutdownApp() helper function
[N-Gage] Micro-optimize main loop handler to improve performance and input latency
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)