Suggested topics to review based on your interview timeline (short, medium, long).
Q: For interviews, do I need to know everything here?
A: No, you don’t need to know everything here to prepare for the interview.
What you are asked in an interview depends on variables such as:
How much experience you have
What your technical background is
What positions you are interviewing for
Which companies you are interviewing with
Luck
More experienced candidates are generally expected to know more about system design. Architects or team leads might be expected to know more than individual contributors. Top tech companies are likely to have one or more design interview rounds.
Start broad and go deeper in a few areas. It helps to know a little about various key system design topics. Adjust the following guide based on your timeline, experience, what positions you are interviewing for, and which companies you are interviewing with.
Short timeline - Aim for breadth with system design topics. Practice by solving some interview questions.
Medium timeline - Aim for breadth and some depth with system design topics. Practice by solving many interview questions.
Long timeline - Aim for breadth and more depth with system design topics. Practice by solving most interview questions.
Short
Medium
Long
Read through the System design topics to get a broad understanding of how systems work
Read through a few articles in the Company engineering blogs for the companies you are interviewing with
Then we’ll dive into more specific topics such as DNS, CDNs, and load balancers.
Performance vs scalability
A service is scalable if it results in increased performance in a manner proportional to resources added. Generally, increasing performance means serving more units of work, but it can also be to handle larger units of work, such as when datasets grow.1
Another way to look at performance vs scalability:
If you have a performance problem, your system is slow for a single user.
If you have a scalability problem, your system is fast for a single user but slow under heavy load.
In a distributed computer system, you can only support two of the following guarantees:
Consistency - Every read receives the most recent write or an error
Availability - Every request receives a response, without guarantee that it contains the most recent version of the information
Partition Tolerance - The system continues to operate despite arbitrary partitioning due to network failures
Networks aren’t reliable, so you’ll need to support partition tolerance. You’ll need to make a software tradeoff between consistency and availability.
CP - consistency and partition tolerance
Waiting for a response from the partitioned node might result in a timeout error. CP is a good choice if your business needs require atomic reads and writes.
AP - availability and partition tolerance
Responses return the most readily available version of the data available on any node, which might not be the latest. Writes might take some time to propagate when the partition is resolved.
AP is a good choice if the business needs to allow for eventual consistency or when the system needs to continue working despite external errors.
With multiple copies of the same data, we are faced with options on how to synchronize them so clients have a consistent view of the data. Recall the definition of consistency from the CAP theorem - Every read receives the most recent write or an error.
Weak consistency
After a write, reads may or may not see it. A best effort approach is taken.
This approach is seen in systems such as memcached. Weak consistency works well in real time use cases such as VoIP, video chat, and realtime multiplayer games. For example, if you are on a phone call and lose reception for a few seconds, when you regain connection you do not hear what was spoken during connection loss.
Eventual consistency
After a write, reads will eventually see it (typically within milliseconds). Data is replicated asynchronously.
This approach is seen in systems such as DNS and email. Eventual consistency works well in highly available systems.
Strong consistency
After a write, reads will see it. Data is replicated synchronously.
This approach is seen in file systems and RDBMSes. Strong consistency works well in systems that need transactions.
There are two complementary patterns to support high availability: fail-over and replication.
Fail-over
Active-passive
With active-passive fail-over, heartbeats are sent between the active and the passive server on standby. If the heartbeat is interrupted, the passive server takes over the active’s IP address and resumes service.
The length of downtime is determined by whether the passive server is already running in ‘hot’ standby or whether it needs to start up from ‘cold’ standby. Only the active server handles traffic.
Active-passive failover can also be referred to as master-slave failover.
Active-active
In active-active, both servers are managing traffic, spreading the load between them.
If the servers are public-facing, the DNS would need to know about the public IPs of both servers. If the servers are internal-facing, application logic would need to know about both servers.
Active-active failover can also be referred to as master-master failover.
Disadvantage(s): failover
Fail-over adds more hardware and additional complexity.
There is a potential for loss of data if the active system fails before any newly written data can be replicated to the passive.
Replication
Master-slave and master-master
This topic is further discussed in the Database section:
Availability is often quantified by uptime (or downtime) as a percentage of time the service is available. Availability is generally measured in number of 9s–a service with 99.99% availability is described as having four 9s.
99.9% availability - three 9s
Duration
Acceptable downtime
Downtime per year
8h 45min 57s
Downtime per month
43m 49.7s
Downtime per week
10m 4.8s
Downtime per day
1m 26.4s
99.99% availability - four 9s
Duration
Acceptable downtime
Downtime per year
52min 35.7s
Downtime per month
4m 23s
Downtime per week
1m 5s
Downtime per day
8.6s
Availability in parallel vs in sequence
If a service consists of multiple components prone to failure, the service’s overall availability depends on whether the components are in sequence or in parallel.
In sequence
Overall availability decreases when two components with availability < 100% are in sequence:
A Domain Name System (DNS) translates a domain name such as www.example.com to an IP address.
DNS is hierarchical, with a few authoritative servers at the top level. Your router or ISP provides information about which DNS server(s) to contact when doing a lookup. Lower level DNS servers cache mappings, which could become stale due to DNS propagation delays. DNS results can also be cached by your browser or OS for a certain period of time, determined by the time to live (TTL).
NS record (name server) - Specifies the DNS servers for your domain/subdomain.
MX record (mail exchange) - Specifies the mail servers for accepting messages.
A record (address) - Points a name to an IP address.
CNAME (canonical) - Points a name to another name or CNAME (example.com to www.example.com) or to an A record.
Services such as CloudFlare and Route 53 provide managed DNS services. Some DNS services can route traffic through various methods:
A content delivery network (CDN) is a globally distributed network of proxy servers, serving content from locations closer to the user. Generally, static files such as HTML/CSS/JS, photos, and videos are served from CDN, although some CDNs such as Amazon’s CloudFront support dynamic content. The site’s DNS resolution will tell clients which server to contact.
Serving content from CDNs can significantly improve performance in two ways:
Users receive content from data centers close to them
Your servers do not have to serve requests that the CDN fulfills
Push CDNs
Push CDNs receive new content whenever changes occur on your server. You take full responsibility for providing content, uploading directly to the CDN and rewriting URLs to point to the CDN. You can configure when content expires and when it is updated. Content is uploaded only when it is new or changed, minimizing traffic, but maximizing storage.
Sites with a small amount of traffic or sites with content that isn’t often updated work well with push CDNs. Content is placed on the CDNs once, instead of being re-pulled at regular intervals.
Pull CDNs
Pull CDNs grab new content from your server when the first user requests the content. You leave the content on your server and rewrite URLs to point to the CDN. This results in a slower request until the content is cached on the CDN.
A time-to-live (TTL) determines how long content is cached. Pull CDNs minimize storage space on the CDN, but can create redundant traffic if files expire and are pulled before they have actually changed.
Sites with heavy traffic work well with pull CDNs, as traffic is spread out more evenly with only recently-requested content remaining on the CDN.
Disadvantage(s): CDN
CDN costs could be significant depending on traffic, although this should be weighed with additional costs you would incur not using a CDN.
Content might be stale if it is updated before the TTL expires it.
CDNs require changing URLs for static content to point to the CDN.
Load balancers distribute incoming client requests to computing resources such as application servers and databases. In each case, the load balancer returns the response from the computing resource to the appropriate client. Load balancers are effective at:
Preventing requests from going to unhealthy servers
Preventing overloading resources
Helping to eliminate a single point of failure
Load balancers can be implemented with hardware (expensive) or with software such as HAProxy.
Additional benefits include:
SSL termination - Decrypt incoming requests and encrypt server responses so backend servers do not have to perform these potentially expensive operations
Layer 4 load balancers look at info at the transport layer to decide how to distribute requests. Generally, this involves the source, destination IP addresses, and ports in the header, but not the contents of the packet. Layer 4 load balancers forward network packets to and from the upstream server, performing Network Address Translation (NAT).
Layer 7 load balancing
Layer 7 load balancers look at the application layer to decide how to distribute requests. This can involve contents of the header, message, and cookies. Layer 7 load balancers terminate network traffic, reads the message, makes a load-balancing decision, then opens a connection to the selected server. For example, a layer 7 load balancer can direct video traffic to servers that host videos while directing more sensitive user billing traffic to security-hardened servers.
At the cost of flexibility, layer 4 load balancing requires less time and computing resources than Layer 7, although the performance impact can be minimal on modern commodity hardware.
Horizontal scaling
Load balancers can also help with horizontal scaling, improving performance and availability. Scaling out using commodity machines is more cost efficient and results in higher availability than scaling up a single server on more expensive hardware, called Vertical Scaling. It is also easier to hire for talent working on commodity hardware than it is for specialized enterprise systems.
Disadvantage(s): horizontal scaling
Scaling horizontally introduces complexity and involves cloning servers
Servers should be stateless: they should not contain any user-related data like sessions or profile pictures
Sessions can be stored in a centralized data store such as a database (SQL, NoSQL) or a persistent cache (Redis, Memcached)
Downstream servers such as caches and databases need to handle more simultaneous connections as upstream servers scale out
Disadvantage(s): load balancer
The load balancer can become a performance bottleneck if it does not have enough resources or if it is not configured properly.
Introducing a load balancer to help eliminate a single point of failure results in increased complexity.
A single load balancer is a single point of failure, configuring multiple load balancers further increases complexity.
A reverse proxy is a web server that centralizes internal services and provides unified interfaces to the public. Requests from clients are forwarded to a server that can fulfill it before the reverse proxy returns the server’s response to the client.
Additional benefits include:
Increased security - Hide information about backend servers, blacklist IPs, limit number of connections per client
Increased scalability and flexibility - Clients only see the reverse proxy’s IP, allowing you to scale servers or change their configuration
SSL termination - Decrypt incoming requests and encrypt server responses so backend servers do not have to perform these potentially expensive operations
Separating out the web layer from the application layer (also known as platform layer) allows you to scale and configure both layers independently. Adding a new API results in adding application servers without necessarily adding additional web servers. The single responsibility principle advocates for small and autonomous services that work together. Small teams with small services can plan more aggressively for rapid growth.
Workers in the application layer also help enable asynchronism.
Microservices
Related to this discussion are microservices, which can be described as a suite of independently deployable, small, modular services. Each service runs a unique process and communicates through a well-defined, lightweight mechanism to serve a business goal. 1
Pinterest, for example, could have the following microservices: user profile, follower, feed, search, photo upload, etc.
Service Discovery
Systems such as Consul, Etcd, and Zookeeper can help services find each other by keeping track of registered names, addresses, and ports. Health checks help verify service integrity and are often done using an HTTP endpoint. Both Consul and Etcd have a built in key-value store that can be useful for storing config values and other shared data.
Disadvantage(s): application layer
Adding an application layer with loosely coupled services requires a different approach from an architectural, operations, and process viewpoint (vs a monolithic system).
Microservices can add complexity in terms of deployments and operations.
A relational database like SQL is a collection of data items organized in tables.
ACID is a set of properties of relational database transactions.
Atomicity - Each transaction is all or nothing
Consistency - Any transaction will bring the database from one valid state to another
Isolation - Executing transactions concurrently has the same results as if the transactions were executed serially
Durability - Once a transaction has been committed, it will remain so
There are many techniques to scale a relational database: master-slave replication, master-master replication, federation, sharding, denormalization, and SQL tuning.
Master-slave replication
The master serves reads and writes, replicating writes to one or more slaves, which serve only reads. Slaves can also replicate to additional slaves in a tree-like fashion. If the master goes offline, the system can continue to operate in read-only mode until a slave is promoted to a master or a new master is provisioned.
Both masters serve reads and writes and coordinate with each other on writes. If either master goes down, the system can continue to operate with both reads and writes.
There is a potential for loss of data if the master fails before any newly written data can be replicated to other nodes.
Writes are replayed to the read replicas. If there are a lot of writes, the read replicas can get bogged down with replaying writes and can’t do as many reads.
The more read slaves, the more you have to replicate, which leads to greater replication lag.
On some systems, writing to the master can spawn multiple threads to write in parallel, whereas read replicas only support writing sequentially with a single thread.
Replication adds more hardware and additional complexity.
Federation (or functional partitioning) splits up databases by function. For example, instead of a single, monolithic database, you could have three databases: forums, users, and products, resulting in less read and write traffic to each database and therefore less replication lag. Smaller databases result in more data that can fit in memory, which in turn results in more cache hits due to improved cache locality. With no single central master serializing writes you can write in parallel, increasing throughput.
Disadvantage(s): federation
Federation is not effective if your schema requires huge functions or tables.
You’ll need to update your application logic to determine which database to read and write.
Joining data from two databases is more complex with a server link.
Federation adds more hardware and additional complexity.
Sharding distributes data across different databases such that each database can only manage a subset of the data. Taking a users database as an example, as the number of users increases, more shards are added to the cluster.
Similar to the advantages of federation, sharding results in less read and write traffic, less replication, and more cache hits. Index size is also reduced, which generally improves performance with faster queries. If one shard goes down, the other shards are still operational, although you’ll want to add some form of replication to avoid data loss. Like federation, there is no single central master serializing writes, allowing you to write in parallel with increased throughput.
Common ways to shard a table of users is either through the user’s last name initial or the user’s geographic location.
Disadvantage(s): sharding
You’ll need to update your application logic to work with shards, which could result in complex SQL queries.
Data distribution can become lopsided in a shard. For example, a set of power users on a shard could result in increased load to that shard compared to others.
Rebalancing adds additional complexity. A sharding function based on consistent hashing can reduce the amount of transferred data.
Joining data from multiple shards is more complex.
Sharding adds more hardware and additional complexity.
Denormalization attempts to improve read performance at the expense of some write performance. Redundant copies of the data are written in multiple tables to avoid expensive joins. Some RDBMS such as PostgreSQL and Oracle support materialized views which handle the work of storing redundant information and keeping redundant copies consistent.
Once data becomes distributed with techniques such as federation and sharding, managing joins across data centers further increases complexity. Denormalization might circumvent the need for such complex joins.
In most systems, reads can heavily outnumber writes 100:1 or even 1000:1. A read resulting in a complex database join can be very expensive, spending a significant amount of time on disk operations.
Disadvantage(s): denormalization
Data is duplicated.
Constraints can help redundant copies of information stay in sync, which increases complexity of the database design.
A denormalized database under heavy write load might perform worse than its normalized counterpart.
SQL tuning is a broad topic and many books have been written as reference.
It’s important to benchmark and profile to simulate and uncover bottlenecks.
Benchmark - Simulate high-load situations with tools such as ab.
Profile - Enable tools such as the slow query log to help track performance issues.
Benchmarking and profiling might point you to the following optimizations.
Tighten up the schema
MySQL dumps to disk in contiguous blocks for fast access.
Use CHAR instead of VARCHAR for fixed-length fields.
CHAR effectively allows for fast, random access, whereas with VARCHAR, you must find the end of a string before moving onto the next one.
Use TEXT for large blocks of text such as blog posts. TEXT also allows for boolean searches. Using a TEXT field results in storing a pointer on disk that is used to locate the text block.
Use INT for larger numbers up to 2^32 or 4 billion.
Use DECIMAL for currency to avoid floating point representation errors.
Avoid storing large BLOBS, store the location of where to get the object instead.
VARCHAR(255) is the largest number of characters that can be counted in an 8 bit number, often maximizing the use of a byte in some RDBMS.
Columns that you are querying (SELECT, GROUP BY, ORDER BY, JOIN) could be faster with indices.
Indices are usually represented as self-balancing B-tree that keeps data sorted and allows searches, sequential access, insertions, and deletions in logarithmic time.
Placing an index can keep the data in memory, requiring more space.
Writes could also be slower since the index also needs to be updated.
When loading large amounts of data, it might be faster to disable indices, load the data, then rebuild the indices.
NoSQL is a collection of data items represented in a key-value store, document store, wide column store, or a graph database. Data is denormalized, and joins are generally done in the application code. Most NoSQL stores lack true ACID transactions and favor eventual consistency.
BASE is often used to describe the properties of NoSQL databases. In comparison with the CAP Theorem, BASE chooses availability over consistency.
Basically available - the system guarantees availability.
Soft state - the state of the system may change over time, even without input.
Eventual consistency - the system will become consistent over a period of time, given that the system doesn’t receive input during that period.
In addition to choosing between SQL or NoSQL, it is helpful to understand which type of NoSQL database best fits your use case(s). We’ll review key-value stores, document stores, wide column stores, and graph databases in the next section.
Key-value store
Abstraction: hash table
A key-value store generally allows for O(1) reads and writes and is often backed by memory or SSD. Data stores can maintain keys in lexicographic order, allowing efficient retrieval of key ranges. Key-value stores can allow for storing of metadata with a value.
Key-value stores provide high performance and are often used for simple data models or for rapidly-changing data, such as an in-memory cache layer. Since they offer only a limited set of operations, complexity is shifted to the application layer if additional operations are needed.
A key-value store is the basis for more complex systems such as a document store, and in some cases, a graph database.
Abstraction: key-value store with documents stored as values
A document store is centered around documents (XML, JSON, binary, etc), where a document stores all information for a given object. Document stores provide APIs or a query language to query based on the internal structure of the document itself. Note, many key-value stores include features for working with a value’s metadata, blurring the lines between these two storage types.
Based on the underlying implementation, documents are organized by collections, tags, metadata, or directories. Although documents can be organized or grouped together, documents may have fields that are completely different from each other.
Some document stores like MongoDB and CouchDB also provide a SQL-like language to perform complex queries. DynamoDB supports both key-values and documents.
Document stores provide high flexibility and are often used for working with occasionally changing data.
A wide column store’s basic unit of data is a column (name/value pair). A column can be grouped in column families (analogous to a SQL table). Super column families further group column families. You can access each column independently with a row key, and columns with the same row key form a row. Each value contains a timestamp for versioning and for conflict resolution.
Google introduced Bigtable as the first wide column store, which influenced the open-source HBase often-used in the Hadoop ecosystem, and Cassandra from Facebook. Stores such as BigTable, HBase, and Cassandra maintain keys in lexicographic order, allowing efficient retrieval of selective key ranges.
Wide column stores offer high availability and high scalability. They are often used for very large data sets.
In a graph database, each node is a record and each arc is a relationship between two nodes. Graph databases are optimized to represent complex relationships with many foreign keys or many-to-many relationships.
Graphs databases offer high performance for data models with complex relationships, such as a social network. They are relatively new and are not yet widely-used; it might be more difficult to find development tools and resources. Many graphs can only be accessed with REST APIs.
Caching improves page load times and can reduce the load on your servers and databases. In this model, the dispatcher will first lookup if the request has been made before and try to find the previous result to return, in order to save the actual execution.
Databases often benefit from a uniform distribution of reads and writes across its partitions. Popular items can skew the distribution, causing bottlenecks. Putting a cache in front of a database can help absorb uneven loads and spikes in traffic.
Client caching
Caches can be located on the client side (OS or browser), server side, or in a distinct cache layer.
Reverse proxies and caches such as Varnish can serve static and dynamic content directly. Web servers can also cache requests, returning responses without having to contact application servers.
Database caching
Your database usually includes some level of caching in a default configuration, optimized for a generic use case. Tweaking these settings for specific usage patterns can further boost performance.
Application caching
In-memory caches such as Memcached and Redis are key-value stores between your application and your data storage. Since the data is held in RAM, it is much faster than typical databases where data is stored on disk. RAM is more limited than disk, so cache invalidation algorithms such as least recently used (LRU) can help invalidate ‘cold’ entries and keep ‘hot’ data in RAM.
Redis has the following additional features:
Persistence option
Built-in data structures such as sorted sets and lists
There are multiple levels you can cache that fall into two general categories: database queries and objects:
Row level
Query-level
Fully-formed serializable objects
Fully-rendered HTML
Generally, you should try to avoid file-based caching, as it makes cloning and auto-scaling more difficult.
Caching at the database query level
Whenever you query the database, hash the query as a key and store the result to the cache. This approach suffers from expiration issues:
Hard to delete a cached result with complex queries
If one piece of data changes such as a table cell, you need to delete all cached queries that might include the changed cell
Caching at the object level
See your data as an object, similar to what you do with your application code. Have your application assemble the dataset from the database into a class instance or a data structure(s):
Remove the object from cache if its underlying data has changed
Allows for asynchronous processing: workers assemble objects by consuming the latest cached object
Suggestions of what to cache:
User sessions
Fully rendered web pages
Activity streams
User graph data
When to update the cache
Since you can only store a limited amount of data in cache, you’ll need to determine which cache update strategy works best for your use case.
The application is responsible for reading and writing from storage. The cache does not interact with storage directly. The application does the following:
Look for entry in cache, resulting in a cache miss
Load entry from the database
Add entry to cache
Return entry
def get_user(self, user_id):
user = cache.get("user.{0}", user_id)
if user is None:
user = db.query("SELECT * FROM users WHERE user_id = {0}", user_id)
if user is not None:
key = "user.{0}".format(user_id)
cache.set(key, json.dumps(user))
return user
Subsequent reads of data added to cache are fast. Cache-aside is also referred to as lazy loading. Only requested data is cached, which avoids filling up the cache with data that isn’t requested.
Disadvantage(s): cache-aside
Each cache miss results in three trips, which can cause a noticeable delay.
Data can become stale if it is updated in the database. This issue is mitigated by setting a time-to-live (TTL) which forces an update of the cache entry, or by using write-through.
When a node fails, it is replaced by a new, empty node, increasing latency.
The application uses the cache as the main data store, reading and writing data to it, while the cache is responsible for reading and writing to the database:
Application adds/updates entry in cache
Cache synchronously writes entry to data store
Return
Application code:
set_user(12345, {"foo":"bar"})
Cache code:
def set_user(user_id, values):
user = db.query("UPDATE Users WHERE id = {0}", user_id, values)
cache.set(user_id, user)
Write-through is a slow overall operation due to the write operation, but subsequent reads of just written data are fast. Users are generally more tolerant of latency when updating data than reading data. Data in the cache is not stale.
Disadvantage(s): write through
When a new node is created due to failure or scaling, the new node will not cache entries until the entry is updated in the database. Cache-aside in conjunction with write through can mitigate this issue.
Most data written might never be read, which can be minimized with a TTL.
Asynchronous workflows help reduce request times for expensive operations that would otherwise be performed in-line. They can also help by doing time-consuming work in advance, such as periodic aggregation of data.
Message queues
Message queues receive, hold, and deliver messages. If an operation is too slow to perform inline, you can use a message queue with the following workflow:
An application publishes a job to the queue, then notifies the user of job status
A worker picks up the job from the queue, processes it, then signals the job is complete
The user is not blocked and the job is processed in the background. During this time, the client might optionally do a small amount of processing to make it seem like the task has completed. For example, if posting a tweet, the tweet could be instantly posted to your timeline, but it could take some time before your tweet is actually delivered to all of your followers.
Redis is useful as a simple message broker but messages can be lost.
RabbitMQ is popular but requires you to adapt to the ‘AMQP’ protocol and manage your own nodes.
Amazon SQS is hosted but can have high latency and has the possibility of messages being delivered twice.
Task queues
Tasks queues receive tasks and their related data, runs them, then delivers their results. They can support scheduling and can be used to run computationally-intensive jobs in the background.
Celery has support for scheduling and primarily has python support.
Back pressure
If queues start to grow significantly, the queue size can become larger than memory, resulting in cache misses, disk reads, and even slower performance. Back pressure can help by limiting the queue size, thereby maintaining a high throughput rate and good response times for jobs already in the queue. Once the queue fills up, clients get a server busy or HTTP 503 status code to try again later. Clients can retry the request at a later time, perhaps with exponential backoff.
Disadvantage(s): asynchronism
Use cases such as inexpensive calculations and realtime workflows might be better suited for synchronous operations, as introducing queues can add delays and complexity.
HTTP is a method for encoding and transporting data between a client and a server. It is a request/response protocol: clients issue requests and servers issue responses with relevant content and completion status info about the request. HTTP is self-contained, allowing requests and responses to flow through many intermediate routers and servers that perform load balancing, caching, encryption, and compression.
A basic HTTP request consists of a verb (method) and a resource (endpoint). Below are common HTTP verbs:
Verb
Description
Idempotent*
Safe
Cacheable
GET
Reads a resource
Yes
Yes
Yes
POST
Creates a resource or trigger a process that handles data
No
No
Yes if response contains freshness info
PUT
Creates or replace a resource
Yes
No
No
PATCH
Partially updates a resource
No
No
Yes if response contains freshness info
DELETE
Deletes a resource
Yes
No
No
*Can be called many times without different outcomes.
HTTP is an application layer protocol relying on lower-level protocols such as TCP and UDP.
TCP is a connection-oriented protocol over an IP network. Connection is established and terminated using a handshake. All packets sent are guaranteed to reach the destination in the original order and without corruption through:
If the sender does not receive a correct response, it will resend the packets. If there are multiple timeouts, the connection is dropped. TCP also implements flow control and congestion control. These guarantees cause delays and generally result in less efficient transmission than UDP.
To ensure high throughput, web servers can keep a large number of TCP connections open, resulting in high memory usage. It can be expensive to have a large number of open connections between web server threads and say, a memcached server. Connection pooling can help in addition to switching to UDP where applicable.
TCP is useful for applications that require high reliability but are less time critical. Some examples include web servers, database info, SMTP, FTP, and SSH.
Use TCP over UDP when:
You need all of the data to arrive intact
You want to automatically make a best estimate use of the network throughput
UDP is connectionless. Datagrams (analogous to packets) are guaranteed only at the datagram level. Datagrams might reach their destination out of order or not at all. UDP does not support congestion control. Without the guarantees that TCP support, UDP is generally more efficient.
UDP can broadcast, sending datagrams to all devices on the subnet. This is useful with DHCP because the client has not yet received an IP address, thus preventing a way for TCP to stream without the IP address.
UDP is less reliable but works well in real time use cases such as VoIP, video chat, streaming, and realtime multiplayer games.
In an RPC, a client causes a procedure to execute on a different address space, usually a remote server. The procedure is coded as if it were a local procedure call, abstracting away the details of how to communicate with the server from the client program. Remote calls are usually slower and less reliable than local calls so it is helpful to distinguish RPC calls from local calls. Popular RPC frameworks include Protobuf, Thrift, and Avro.
RPC is a request-response protocol:
Client program - Calls the client stub procedure. The parameters are pushed onto the stack like a local procedure call.
Client stub procedure - Marshals (packs) procedure id and arguments into a request message.
Client communication module - OS sends the message from the client to the server.
Server communication module - OS passes the incoming packets to the server stub procedure.
Server stub procedure - Unmarshalls the results, calls the server procedure matching the procedure id and passes the given arguments.
The server response repeats the steps above in reverse order.
Sample RPC calls:
GET /someoperation?data=anId
POST /anotheroperation
{
"data":"anId";
"anotherdata": "another value"
}
RPC is focused on exposing behaviors. RPCs are often used for performance reasons with internal communications, as you can hand-craft native calls to better fit your use cases.
Choose a native library (aka SDK) when:
You know your target platform.
You want to control how your “logic” is accessed.
You want to control how error control happens off your library.
Performance and end user experience is your primary concern.
HTTP APIs following REST tend to be used more often for public APIs.
Disadvantage(s): RPC
RPC clients become tightly coupled to the service implementation.
A new API must be defined for every new operation or use case.
It can be difficult to debug RPC.
You might not be able to leverage existing technologies out of the box. For example, it might require additional effort to ensure RPC calls are properly cached on caching servers such as Squid.
Representational state transfer (REST)
REST is an architectural style enforcing a client/server model where the client acts on a set of resources managed by the server. The server provides a representation of resources and actions that can either manipulate or get a new representation of resources. All communication must be stateless and cacheable.
There are four qualities of a RESTful interface:
Identify resources (URI in HTTP) - use the same URI regardless of any operation.
Change with representations (Verbs in HTTP) - use verbs, headers, and body.
Self-descriptive error message (status response in HTTP) - Use status codes, don’t reinvent the wheel.
HATEOAS (HTML interface for HTTP) - your web service should be fully accessible in a browser.
Sample REST calls:
GET /someresources/anId
PUT /someresources/anId
{"anotherdata": "another value"}
REST is focused on exposing data. It minimizes the coupling between client/server and is often used for public HTTP APIs. REST uses a more generic and uniform method of exposing resources through URIs, representation through headers, and actions through verbs such as GET, POST, PUT, DELETE, and PATCH. Being stateless, REST is great for horizontal scaling and partitioning.
Disadvantage(s): REST
With REST being focused on exposing data, it might not be a good fit if resources are not naturally organized or accessed in a simple hierarchy. For example, returning all updated records from the past hour matching a particular set of events is not easily expressed as a path. With REST, it is likely to be implemented with a combination of URI path, query parameters, and possibly the request body.
REST typically relies on a few verbs (GET, POST, PUT, DELETE, and PATCH) which sometimes doesn’t fit your use case. For example, moving expired documents to the archive folder might not cleanly fit within these verbs.
Fetching complicated resources with nested hierarchies requires multiple round trips between the client and server to render single views, e.g. fetching content of a blog entry and the comments on that entry. For mobile applications operating in variable network conditions, these multiple roundtrips are highly undesirable.
Over time, more fields might be added to an API response and older clients will receive all new data fields, even those that they do not need, as a result, it bloats the payload size and leads to larger latencies.
RPC and REST calls comparison
Operation
RPC
REST
Signup
POST /signup
POST /persons
Resign
POST /resign { “personid”: “1234” }
DELETE /persons/1234
Read a person
GET /readPerson?personid=1234
GET /persons/1234
Read a person’s items list
GET /readUsersItemsList?personid=1234
GET /persons/1234/items
Add an item to a person’s items
POST /addItemToUsersItemsList { “personid”: “1234”; “itemid”: “456” }
POST /persons/1234/items { “itemid”: “456” }
Update an item
POST /modifyItem { “itemid”: “456”; “key”: “value” }
This section could use some updates. Consider contributing!
Security is a broad topic. Unless you have considerable experience, a security background, or are applying for a position that requires knowledge of security, you probably won’t need to know more than the basics:
Encrypt in transit and at rest.
Sanitize all user inputs or any input parameters exposed to user to prevent XSS and SQL injection.
Use parameterized queries to prevent SQL injection.
You’ll sometimes be asked to do ‘back-of-the-envelope’ estimates. For example, you might need to determine how long it will take to generate 100 image thumbnails from disk or how much memory a data structure will take. The Powers of two table and Latency numbers every programmer should know are handy references.
I am providing code and resources in this repository to you under an open source license. Because this is my personal repository, the license you receive to my code and resources is from me and not my employer (Facebook).
Copyright 2017 Donne Martin
Creative Commons Attribution 4.0 International License (CC BY 4.0)
http://creativecommons.org/licenses/by/4.0/
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The System Design Primer
Motivation
Learn how to design large-scale systems
Learning how to design scalable systems will help you become a better engineer.
System design is a broad topic. There is a vast amount of resources scattered throughout the web on system design principles.
This repo is an organized collection of resources to help you learn how to build systems at scale.
Learn from the open source community
This is a continually updated, open source project.
Contributions are welcome!
Prep for the system design interview
In addition to coding interviews, system design is a required component of the technical interview process at many tech companies.
Practice common system design interview questions and compare your results with sample solutions: discussions, code, and diagrams.
Additional topics for interview prep:
Anki flashcards
The provided Anki flashcard decks use spaced repetition to help you retain key system design concepts.
Great for use while on-the-go.
Coding Resource: Interactive Coding Challenges
Looking for resources to help you prep for the Coding Interview?
Check out the sister repo Interactive Coding Challenges, which contains an additional Anki deck:
Contributing
Feel free to submit pull requests to help:
Content that needs some polishing is placed under development.
Review the Contributing Guidelines.
Index of system design topics
Study guide
Q: For interviews, do I need to know everything here?
A: No, you don’t need to know everything here to prepare for the interview.
What you are asked in an interview depends on variables such as:
More experienced candidates are generally expected to know more about system design. Architects or team leads might be expected to know more than individual contributors. Top tech companies are likely to have one or more design interview rounds.
Start broad and go deeper in a few areas. It helps to know a little about various key system design topics. Adjust the following guide based on your timeline, experience, what positions you are interviewing for, and which companies you are interviewing with.
How to approach a system design interview question
The system design interview is an open-ended conversation. You are expected to lead it.
You can use the following steps to guide the discussion. To help solidify this process, work through the System design interview questions with solutions section using the following steps.
Step 1: Outline use cases, constraints, and assumptions
Gather requirements and scope the problem. Ask questions to clarify use cases and constraints. Discuss assumptions.
Step 2: Create a high level design
Outline a high level design with all important components.
Step 3: Design core components
Dive into details for each core component. For example, if you were asked to design a url shortening service, discuss:
Step 4: Scale the design
Identify and address bottlenecks, given the constraints. For example, do you need the following to address scalability issues?
Discuss potential solutions and trade-offs. Everything is a trade-off. Address bottlenecks using principles of scalable system design.
Back-of-the-envelope calculations
You might be asked to do some estimates by hand. Refer to the Appendix for the following resources:
Source(s) and further reading
Check out the following links to get a better idea of what to expect:
System design interview questions with solutions
Design Pastebin.com (or Bit.ly)
View exercise and solution
Design the Twitter timeline and search (or Facebook feed and search)
View exercise and solution
Design a web crawler
View exercise and solution
Design Mint.com
View exercise and solution
Design the data structures for a social network
View exercise and solution
Design a key-value store for a search engine
View exercise and solution
Design Amazon’s sales ranking by category feature
View exercise and solution
Design a system that scales to millions of users on AWS
View exercise and solution
Object-oriented design interview questions with solutions
System design topics: start here
New to system design?
First, you’ll need a basic understanding of common principles, learning about what they are, how they are used, and their pros and cons.
Step 1: Review the scalability video lecture
Scalability Lecture at Harvard
Step 2: Review the scalability article
Scalability
Next steps
Next, we’ll look at high-level trade-offs:
Keep in mind that everything is a trade-off.
Then we’ll dive into more specific topics such as DNS, CDNs, and load balancers.
Performance vs scalability
A service is scalable if it results in increased performance in a manner proportional to resources added. Generally, increasing performance means serving more units of work, but it can also be to handle larger units of work, such as when datasets grow.1
Another way to look at performance vs scalability:
Source(s) and further reading
Latency vs throughput
Latency is the time to perform some action or to produce some result.
Throughput is the number of such actions or results per unit of time.
Generally, you should aim for maximal throughput with acceptable latency.
Source(s) and further reading
Availability vs consistency
CAP theorem
Source: CAP theorem revisited
In a distributed computer system, you can only support two of the following guarantees:
Networks aren’t reliable, so you’ll need to support partition tolerance. You’ll need to make a software tradeoff between consistency and availability.
CP - consistency and partition tolerance
Waiting for a response from the partitioned node might result in a timeout error. CP is a good choice if your business needs require atomic reads and writes.
AP - availability and partition tolerance
Responses return the most readily available version of the data available on any node, which might not be the latest. Writes might take some time to propagate when the partition is resolved.
AP is a good choice if the business needs to allow for eventual consistency or when the system needs to continue working despite external errors.
Source(s) and further reading
Consistency patterns
With multiple copies of the same data, we are faced with options on how to synchronize them so clients have a consistent view of the data. Recall the definition of consistency from the CAP theorem - Every read receives the most recent write or an error.
Weak consistency
After a write, reads may or may not see it. A best effort approach is taken.
This approach is seen in systems such as memcached. Weak consistency works well in real time use cases such as VoIP, video chat, and realtime multiplayer games. For example, if you are on a phone call and lose reception for a few seconds, when you regain connection you do not hear what was spoken during connection loss.
Eventual consistency
After a write, reads will eventually see it (typically within milliseconds). Data is replicated asynchronously.
This approach is seen in systems such as DNS and email. Eventual consistency works well in highly available systems.
Strong consistency
After a write, reads will see it. Data is replicated synchronously.
This approach is seen in file systems and RDBMSes. Strong consistency works well in systems that need transactions.
Source(s) and further reading
Availability patterns
There are two complementary patterns to support high availability: fail-over and replication.
Fail-over
Active-passive
With active-passive fail-over, heartbeats are sent between the active and the passive server on standby. If the heartbeat is interrupted, the passive server takes over the active’s IP address and resumes service.
The length of downtime is determined by whether the passive server is already running in ‘hot’ standby or whether it needs to start up from ‘cold’ standby. Only the active server handles traffic.
Active-passive failover can also be referred to as master-slave failover.
Active-active
In active-active, both servers are managing traffic, spreading the load between them.
If the servers are public-facing, the DNS would need to know about the public IPs of both servers. If the servers are internal-facing, application logic would need to know about both servers.
Active-active failover can also be referred to as master-master failover.
Disadvantage(s): failover
Replication
Master-slave and master-master
This topic is further discussed in the Database section:
Availability in numbers
Availability is often quantified by uptime (or downtime) as a percentage of time the service is available. Availability is generally measured in number of 9s–a service with 99.99% availability is described as having four 9s.
99.9% availability - three 9s
99.99% availability - four 9s
Availability in parallel vs in sequence
If a service consists of multiple components prone to failure, the service’s overall availability depends on whether the components are in sequence or in parallel.
In sequence
Overall availability decreases when two components with availability < 100% are in sequence:
If both
FooandBareach had 99.9% availability, their total availability in sequence would be 99.8%.In parallel
Overall availability increases when two components with availability < 100% are in parallel:
If both
FooandBareach had 99.9% availability, their total availability in parallel would be 99.9999%.Domain name system
Source: DNS security presentation
A Domain Name System (DNS) translates a domain name such as www.example.com to an IP address.
DNS is hierarchical, with a few authoritative servers at the top level. Your router or ISP provides information about which DNS server(s) to contact when doing a lookup. Lower level DNS servers cache mappings, which could become stale due to DNS propagation delays. DNS results can also be cached by your browser or OS for a certain period of time, determined by the time to live (TTL).
CNAME(example.com to www.example.com) or to anArecord.Services such as CloudFlare and Route 53 provide managed DNS services. Some DNS services can route traffic through various methods:
Disadvantage(s): DNS
Source(s) and further reading
Content delivery network
Source: Why use a CDN
A content delivery network (CDN) is a globally distributed network of proxy servers, serving content from locations closer to the user. Generally, static files such as HTML/CSS/JS, photos, and videos are served from CDN, although some CDNs such as Amazon’s CloudFront support dynamic content. The site’s DNS resolution will tell clients which server to contact.
Serving content from CDNs can significantly improve performance in two ways:
Push CDNs
Push CDNs receive new content whenever changes occur on your server. You take full responsibility for providing content, uploading directly to the CDN and rewriting URLs to point to the CDN. You can configure when content expires and when it is updated. Content is uploaded only when it is new or changed, minimizing traffic, but maximizing storage.
Sites with a small amount of traffic or sites with content that isn’t often updated work well with push CDNs. Content is placed on the CDNs once, instead of being re-pulled at regular intervals.
Pull CDNs
Pull CDNs grab new content from your server when the first user requests the content. You leave the content on your server and rewrite URLs to point to the CDN. This results in a slower request until the content is cached on the CDN.
A time-to-live (TTL) determines how long content is cached. Pull CDNs minimize storage space on the CDN, but can create redundant traffic if files expire and are pulled before they have actually changed.
Sites with heavy traffic work well with pull CDNs, as traffic is spread out more evenly with only recently-requested content remaining on the CDN.
Disadvantage(s): CDN
Source(s) and further reading
Load balancer
Source: Scalable system design patterns
Load balancers distribute incoming client requests to computing resources such as application servers and databases. In each case, the load balancer returns the response from the computing resource to the appropriate client. Load balancers are effective at:
Load balancers can be implemented with hardware (expensive) or with software such as HAProxy.
Additional benefits include:
To protect against failures, it’s common to set up multiple load balancers, either in active-passive or active-active mode.
Load balancers can route traffic based on various metrics, including:
Layer 4 load balancing
Layer 4 load balancers look at info at the transport layer to decide how to distribute requests. Generally, this involves the source, destination IP addresses, and ports in the header, but not the contents of the packet. Layer 4 load balancers forward network packets to and from the upstream server, performing Network Address Translation (NAT).
Layer 7 load balancing
Layer 7 load balancers look at the application layer to decide how to distribute requests. This can involve contents of the header, message, and cookies. Layer 7 load balancers terminate network traffic, reads the message, makes a load-balancing decision, then opens a connection to the selected server. For example, a layer 7 load balancer can direct video traffic to servers that host videos while directing more sensitive user billing traffic to security-hardened servers.
At the cost of flexibility, layer 4 load balancing requires less time and computing resources than Layer 7, although the performance impact can be minimal on modern commodity hardware.
Horizontal scaling
Load balancers can also help with horizontal scaling, improving performance and availability. Scaling out using commodity machines is more cost efficient and results in higher availability than scaling up a single server on more expensive hardware, called Vertical Scaling. It is also easier to hire for talent working on commodity hardware than it is for specialized enterprise systems.
Disadvantage(s): horizontal scaling
Disadvantage(s): load balancer
Source(s) and further reading
Reverse proxy (web server)
Source: Wikipedia
A reverse proxy is a web server that centralizes internal services and provides unified interfaces to the public. Requests from clients are forwarded to a server that can fulfill it before the reverse proxy returns the server’s response to the client.
Additional benefits include:
Load balancer vs reverse proxy
Disadvantage(s): reverse proxy
Source(s) and further reading
Application layer
Source: Intro to architecting systems for scale
Separating out the web layer from the application layer (also known as platform layer) allows you to scale and configure both layers independently. Adding a new API results in adding application servers without necessarily adding additional web servers. The single responsibility principle advocates for small and autonomous services that work together. Small teams with small services can plan more aggressively for rapid growth.
Workers in the application layer also help enable asynchronism.
Microservices
Related to this discussion are microservices, which can be described as a suite of independently deployable, small, modular services. Each service runs a unique process and communicates through a well-defined, lightweight mechanism to serve a business goal. 1
Pinterest, for example, could have the following microservices: user profile, follower, feed, search, photo upload, etc.
Service Discovery
Systems such as Consul, Etcd, and Zookeeper can help services find each other by keeping track of registered names, addresses, and ports. Health checks help verify service integrity and are often done using an HTTP endpoint. Both Consul and Etcd have a built in key-value store that can be useful for storing config values and other shared data.
Disadvantage(s): application layer
Source(s) and further reading
Database
Source: Scaling up to your first 10 million users
Relational database management system (RDBMS)
A relational database like SQL is a collection of data items organized in tables.
ACID is a set of properties of relational database transactions.
There are many techniques to scale a relational database: master-slave replication, master-master replication, federation, sharding, denormalization, and SQL tuning.
Master-slave replication
The master serves reads and writes, replicating writes to one or more slaves, which serve only reads. Slaves can also replicate to additional slaves in a tree-like fashion. If the master goes offline, the system can continue to operate in read-only mode until a slave is promoted to a master or a new master is provisioned.
Source: Scalability, availability, stability, patterns
Disadvantage(s): master-slave replication
Master-master replication
Both masters serve reads and writes and coordinate with each other on writes. If either master goes down, the system can continue to operate with both reads and writes.
Source: Scalability, availability, stability, patterns
Disadvantage(s): master-master replication
Disadvantage(s): replication
Source(s) and further reading: replication
Federation
Source: Scaling up to your first 10 million users
Federation (or functional partitioning) splits up databases by function. For example, instead of a single, monolithic database, you could have three databases: forums, users, and products, resulting in less read and write traffic to each database and therefore less replication lag. Smaller databases result in more data that can fit in memory, which in turn results in more cache hits due to improved cache locality. With no single central master serializing writes you can write in parallel, increasing throughput.
Disadvantage(s): federation
Source(s) and further reading: federation
Sharding
Source: Scalability, availability, stability, patterns
Sharding distributes data across different databases such that each database can only manage a subset of the data. Taking a users database as an example, as the number of users increases, more shards are added to the cluster.
Similar to the advantages of federation, sharding results in less read and write traffic, less replication, and more cache hits. Index size is also reduced, which generally improves performance with faster queries. If one shard goes down, the other shards are still operational, although you’ll want to add some form of replication to avoid data loss. Like federation, there is no single central master serializing writes, allowing you to write in parallel with increased throughput.
Common ways to shard a table of users is either through the user’s last name initial or the user’s geographic location.
Disadvantage(s): sharding
Source(s) and further reading: sharding
Denormalization
Denormalization attempts to improve read performance at the expense of some write performance. Redundant copies of the data are written in multiple tables to avoid expensive joins. Some RDBMS such as PostgreSQL and Oracle support materialized views which handle the work of storing redundant information and keeping redundant copies consistent.
Once data becomes distributed with techniques such as federation and sharding, managing joins across data centers further increases complexity. Denormalization might circumvent the need for such complex joins.
In most systems, reads can heavily outnumber writes 100:1 or even 1000:1. A read resulting in a complex database join can be very expensive, spending a significant amount of time on disk operations.
Disadvantage(s): denormalization
Source(s) and further reading: denormalization
SQL tuning
SQL tuning is a broad topic and many books have been written as reference.
It’s important to benchmark and profile to simulate and uncover bottlenecks.
Benchmarking and profiling might point you to the following optimizations.
Tighten up the schema
CHARinstead ofVARCHARfor fixed-length fields.CHAReffectively allows for fast, random access, whereas withVARCHAR, you must find the end of a string before moving onto the next one.TEXTfor large blocks of text such as blog posts.TEXTalso allows for boolean searches. Using aTEXTfield results in storing a pointer on disk that is used to locate the text block.INTfor larger numbers up to 2^32 or 4 billion.DECIMALfor currency to avoid floating point representation errors.BLOBS, store the location of where to get the object instead.VARCHAR(255)is the largest number of characters that can be counted in an 8 bit number, often maximizing the use of a byte in some RDBMS.NOT NULLconstraint where applicable to improve search performance.Use good indices
SELECT,GROUP BY,ORDER BY,JOIN) could be faster with indices.Avoid expensive joins
Partition tables
Tune the query cache
Source(s) and further reading: SQL tuning
NoSQL
NoSQL is a collection of data items represented in a key-value store, document store, wide column store, or a graph database. Data is denormalized, and joins are generally done in the application code. Most NoSQL stores lack true ACID transactions and favor eventual consistency.
BASE is often used to describe the properties of NoSQL databases. In comparison with the CAP Theorem, BASE chooses availability over consistency.
In addition to choosing between SQL or NoSQL, it is helpful to understand which type of NoSQL database best fits your use case(s). We’ll review key-value stores, document stores, wide column stores, and graph databases in the next section.
Key-value store
A key-value store generally allows for O(1) reads and writes and is often backed by memory or SSD. Data stores can maintain keys in lexicographic order, allowing efficient retrieval of key ranges. Key-value stores can allow for storing of metadata with a value.
Key-value stores provide high performance and are often used for simple data models or for rapidly-changing data, such as an in-memory cache layer. Since they offer only a limited set of operations, complexity is shifted to the application layer if additional operations are needed.
A key-value store is the basis for more complex systems such as a document store, and in some cases, a graph database.
Source(s) and further reading: key-value store
Document store
A document store is centered around documents (XML, JSON, binary, etc), where a document stores all information for a given object. Document stores provide APIs or a query language to query based on the internal structure of the document itself. Note, many key-value stores include features for working with a value’s metadata, blurring the lines between these two storage types.
Based on the underlying implementation, documents are organized by collections, tags, metadata, or directories. Although documents can be organized or grouped together, documents may have fields that are completely different from each other.
Some document stores like MongoDB and CouchDB also provide a SQL-like language to perform complex queries. DynamoDB supports both key-values and documents.
Document stores provide high flexibility and are often used for working with occasionally changing data.
Source(s) and further reading: document store
Wide column store
Source: SQL & NoSQL, a brief history
A wide column store’s basic unit of data is a column (name/value pair). A column can be grouped in column families (analogous to a SQL table). Super column families further group column families. You can access each column independently with a row key, and columns with the same row key form a row. Each value contains a timestamp for versioning and for conflict resolution.
Google introduced Bigtable as the first wide column store, which influenced the open-source HBase often-used in the Hadoop ecosystem, and Cassandra from Facebook. Stores such as BigTable, HBase, and Cassandra maintain keys in lexicographic order, allowing efficient retrieval of selective key ranges.
Wide column stores offer high availability and high scalability. They are often used for very large data sets.
Source(s) and further reading: wide column store
Graph database
Source: Graph database
In a graph database, each node is a record and each arc is a relationship between two nodes. Graph databases are optimized to represent complex relationships with many foreign keys or many-to-many relationships.
Graphs databases offer high performance for data models with complex relationships, such as a social network. They are relatively new and are not yet widely-used; it might be more difficult to find development tools and resources. Many graphs can only be accessed with REST APIs.
Source(s) and further reading: graph
Source(s) and further reading: NoSQL
SQL or NoSQL
Source: Transitioning from RDBMS to NoSQL
Reasons for SQL:
Reasons for NoSQL:
Sample data well-suited for NoSQL:
Source(s) and further reading: SQL or NoSQL
Cache
Source: Scalable system design patterns
Caching improves page load times and can reduce the load on your servers and databases. In this model, the dispatcher will first lookup if the request has been made before and try to find the previous result to return, in order to save the actual execution.
Databases often benefit from a uniform distribution of reads and writes across its partitions. Popular items can skew the distribution, causing bottlenecks. Putting a cache in front of a database can help absorb uneven loads and spikes in traffic.
Client caching
Caches can be located on the client side (OS or browser), server side, or in a distinct cache layer.
CDN caching
CDNs are considered a type of cache.
Web server caching
Reverse proxies and caches such as Varnish can serve static and dynamic content directly. Web servers can also cache requests, returning responses without having to contact application servers.
Database caching
Your database usually includes some level of caching in a default configuration, optimized for a generic use case. Tweaking these settings for specific usage patterns can further boost performance.
Application caching
In-memory caches such as Memcached and Redis are key-value stores between your application and your data storage. Since the data is held in RAM, it is much faster than typical databases where data is stored on disk. RAM is more limited than disk, so cache invalidation algorithms such as least recently used (LRU) can help invalidate ‘cold’ entries and keep ‘hot’ data in RAM.
Redis has the following additional features:
There are multiple levels you can cache that fall into two general categories: database queries and objects:
Generally, you should try to avoid file-based caching, as it makes cloning and auto-scaling more difficult.
Caching at the database query level
Whenever you query the database, hash the query as a key and store the result to the cache. This approach suffers from expiration issues:
Caching at the object level
See your data as an object, similar to what you do with your application code. Have your application assemble the dataset from the database into a class instance or a data structure(s):
Suggestions of what to cache:
When to update the cache
Since you can only store a limited amount of data in cache, you’ll need to determine which cache update strategy works best for your use case.
Cache-aside
Source: From cache to in-memory data grid
The application is responsible for reading and writing from storage. The cache does not interact with storage directly. The application does the following:
Memcached is generally used in this manner.
Subsequent reads of data added to cache are fast. Cache-aside is also referred to as lazy loading. Only requested data is cached, which avoids filling up the cache with data that isn’t requested.
Disadvantage(s): cache-aside
Write-through
Source: Scalability, availability, stability, patterns
The application uses the cache as the main data store, reading and writing data to it, while the cache is responsible for reading and writing to the database:
Application code:
Cache code:
Write-through is a slow overall operation due to the write operation, but subsequent reads of just written data are fast. Users are generally more tolerant of latency when updating data than reading data. Data in the cache is not stale.
Disadvantage(s): write through
Write-behind (write-back)
Source: Scalability, availability, stability, patterns
In write-behind, the application does the following:
Disadvantage(s): write-behind
Refresh-ahead
Source: From cache to in-memory data grid
You can configure the cache to automatically refresh any recently accessed cache entry prior to its expiration.
Refresh-ahead can result in reduced latency vs read-through if the cache can accurately predict which items are likely to be needed in the future.
Disadvantage(s): refresh-ahead
Disadvantage(s): cache
Source(s) and further reading
Asynchronism
Source: Intro to architecting systems for scale
Asynchronous workflows help reduce request times for expensive operations that would otherwise be performed in-line. They can also help by doing time-consuming work in advance, such as periodic aggregation of data.
Message queues
Message queues receive, hold, and deliver messages. If an operation is too slow to perform inline, you can use a message queue with the following workflow:
The user is not blocked and the job is processed in the background. During this time, the client might optionally do a small amount of processing to make it seem like the task has completed. For example, if posting a tweet, the tweet could be instantly posted to your timeline, but it could take some time before your tweet is actually delivered to all of your followers.
Redis is useful as a simple message broker but messages can be lost.
RabbitMQ is popular but requires you to adapt to the ‘AMQP’ protocol and manage your own nodes.
Amazon SQS is hosted but can have high latency and has the possibility of messages being delivered twice.
Task queues
Tasks queues receive tasks and their related data, runs them, then delivers their results. They can support scheduling and can be used to run computationally-intensive jobs in the background.
Celery has support for scheduling and primarily has python support.
Back pressure
If queues start to grow significantly, the queue size can become larger than memory, resulting in cache misses, disk reads, and even slower performance. Back pressure can help by limiting the queue size, thereby maintaining a high throughput rate and good response times for jobs already in the queue. Once the queue fills up, clients get a server busy or HTTP 503 status code to try again later. Clients can retry the request at a later time, perhaps with exponential backoff.
Disadvantage(s): asynchronism
Source(s) and further reading
Communication
Source: OSI 7 layer model
Hypertext transfer protocol (HTTP)
HTTP is a method for encoding and transporting data between a client and a server. It is a request/response protocol: clients issue requests and servers issue responses with relevant content and completion status info about the request. HTTP is self-contained, allowing requests and responses to flow through many intermediate routers and servers that perform load balancing, caching, encryption, and compression.
A basic HTTP request consists of a verb (method) and a resource (endpoint). Below are common HTTP verbs:
*Can be called many times without different outcomes.
HTTP is an application layer protocol relying on lower-level protocols such as TCP and UDP.
Source(s) and further reading: HTTP
Transmission control protocol (TCP)
Source: How to make a multiplayer game
TCP is a connection-oriented protocol over an IP network. Connection is established and terminated using a handshake. All packets sent are guaranteed to reach the destination in the original order and without corruption through:
If the sender does not receive a correct response, it will resend the packets. If there are multiple timeouts, the connection is dropped. TCP also implements flow control and congestion control. These guarantees cause delays and generally result in less efficient transmission than UDP.
To ensure high throughput, web servers can keep a large number of TCP connections open, resulting in high memory usage. It can be expensive to have a large number of open connections between web server threads and say, a memcached server. Connection pooling can help in addition to switching to UDP where applicable.
TCP is useful for applications that require high reliability but are less time critical. Some examples include web servers, database info, SMTP, FTP, and SSH.
Use TCP over UDP when:
User datagram protocol (UDP)
Source: How to make a multiplayer game
UDP is connectionless. Datagrams (analogous to packets) are guaranteed only at the datagram level. Datagrams might reach their destination out of order or not at all. UDP does not support congestion control. Without the guarantees that TCP support, UDP is generally more efficient.
UDP can broadcast, sending datagrams to all devices on the subnet. This is useful with DHCP because the client has not yet received an IP address, thus preventing a way for TCP to stream without the IP address.
UDP is less reliable but works well in real time use cases such as VoIP, video chat, streaming, and realtime multiplayer games.
Use UDP over TCP when:
Source(s) and further reading: TCP and UDP
Remote procedure call (RPC)
Source: Crack the system design interview
In an RPC, a client causes a procedure to execute on a different address space, usually a remote server. The procedure is coded as if it were a local procedure call, abstracting away the details of how to communicate with the server from the client program. Remote calls are usually slower and less reliable than local calls so it is helpful to distinguish RPC calls from local calls. Popular RPC frameworks include Protobuf, Thrift, and Avro.
RPC is a request-response protocol:
Sample RPC calls:
RPC is focused on exposing behaviors. RPCs are often used for performance reasons with internal communications, as you can hand-craft native calls to better fit your use cases.
Choose a native library (aka SDK) when:
HTTP APIs following REST tend to be used more often for public APIs.
Disadvantage(s): RPC
Representational state transfer (REST)
REST is an architectural style enforcing a client/server model where the client acts on a set of resources managed by the server. The server provides a representation of resources and actions that can either manipulate or get a new representation of resources. All communication must be stateless and cacheable.
There are four qualities of a RESTful interface:
Sample REST calls:
REST is focused on exposing data. It minimizes the coupling between client/server and is often used for public HTTP APIs. REST uses a more generic and uniform method of exposing resources through URIs, representation through headers, and actions through verbs such as GET, POST, PUT, DELETE, and PATCH. Being stateless, REST is great for horizontal scaling and partitioning.
Disadvantage(s): REST
RPC and REST calls comparison
{
“personid”: “1234”
}
{
“personid”: “1234”;
“itemid”: “456”
}
{
“itemid”: “456”
}
{
“itemid”: “456”;
“key”: “value”
}
{
“key”: “value”
}
{
“itemid”: “456”
}
Source: Do you really know why you prefer REST over RPC
Source(s) and further reading: REST and RPC
Security
This section could use some updates. Consider contributing!
Security is a broad topic. Unless you have considerable experience, a security background, or are applying for a position that requires knowledge of security, you probably won’t need to know more than the basics:
Source(s) and further reading
Appendix
You’ll sometimes be asked to do ‘back-of-the-envelope’ estimates. For example, you might need to determine how long it will take to generate 100 image thumbnails from disk or how much memory a data structure will take. The Powers of two table and Latency numbers every programmer should know are handy references.
Powers of two table
Source(s) and further reading
Latency numbers every programmer should know
Handy metrics based on numbers above:
Latency numbers visualized
Source(s) and further reading
Additional system design interview questions
stackexchange.com
ardendertat.com
stanford.edu
neil.fraser.name
ijcai13.org
highscalability.com
quora.com
slideshare.net
highscalability.com
facebook.com
facebook.com
facebook.com
snikolov .wordpress.com
github.com
wpi.edu
buildnewgames.com
washington.edu
Golang Implementation
Go Implementation
Real world architectures
Source: Twitter timelines at scale
Don’t focus on nitty gritty details for the following articles, instead:
Company architectures
What powers Instagram
TAO: Facebook’s distributed data store for the social graph
Facebook’s photo storage
How Facebook Live Streams To 800,000 Simultaneous Viewers
Netflix: What Happens When You Press Play?
18 million visitors, 10x growth, 12 employees
Storing 250 million tweets a day using MySQL
150M active users, 300K QPS, a 22 MB/S firehose
Timelines at scale
Big and small data at Twitter
Operations at Twitter: scaling beyond 100 million users
How Twitter Handles 3,000 Images Per Second
Lessons Learned From Scaling Uber To 2000 Engineers, 1000 Services, And 8000 Git Repositories
YouTube architecture
Company engineering blogs
Source(s) and further reading
Looking to add a blog? To avoid duplicating work, consider adding your company blog to the following repo:
Under development
Interested in adding a section or helping complete one in-progress? Contribute!
Credits
Credits and sources are provided throughout this repo.
Special thanks to:
Contact info
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My contact info can be found on my GitHub page.
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I am providing code and resources in this repository to you under an open source license. Because this is my personal repository, the license you receive to my code and resources is from me and not my employer (Facebook).