Build Phases -> Link Binary with Libraries -> Add:
IJKMediaFramework.framework
#
AudioToolbox.framework
AVFoundation.framework
CoreGraphics.framework
CoreMedia.framework
CoreVideo.framework
libbz2.tbd
libz.tbd
MediaPlayer.framework
MobileCoreServices.framework
OpenGLES.framework
QuartzCore.framework
UIKit.framework
VideoToolbox.framework
#
… (Maybe something else, if you get any link error)
### Support (支持) ###
- Please do not send e-mail to me. Public technical discussion on github is preferred.
- 请尽量在 github 上公开讨论[技术问题](https://github.com/bilibili/ijkplayer/issues),不要以邮件方式私下询问,恕不一一回复。
### License
Copyright (c) 2017 Bilibili
Licensed under LGPLv2.1 or later
ijkplayer required features are based on or derives from projects below:
- LGPL
- [FFmpeg](http://git.videolan.org/?p=ffmpeg.git)
- [libVLC](http://git.videolan.org/?p=vlc.git)
- [kxmovie](https://github.com/kolyvan/kxmovie)
- [soundtouch](http://www.surina.net/soundtouch/sourcecode.html)
- zlib license
- [SDL](http://www.libsdl.org)
- BSD-style license
- [libyuv](https://code.google.com/p/libyuv/)
- ISC license
- [libyuv/source/x86inc.asm](https://code.google.com/p/libyuv/source/browse/trunk/source/x86inc.asm)
android/ijkplayer-exo is based on or derives from projects below:
- Apache License 2.0
- [ExoPlayer](https://github.com/google/ExoPlayer)
android/example is based on or derives from projects below:
- GPL
- [android-ndk-profiler](https://github.com/richq/android-ndk-profiler) (not included by default)
ios/IJKMediaDemo is based on or derives from projects below:
- Unknown license
- [iOS7-BarcodeScanner](https://github.com/jpwiddy/iOS7-BarcodeScanner)
ijkplayer's build scripts are based on or derives from projects below:
- [gas-preprocessor](http://git.libav.org/?p=gas-preprocessor.git)
- [VideoLAN](http://git.videolan.org)
- [yixia/FFmpeg-Android](https://github.com/yixia/FFmpeg-Android)
- [kewlbear/FFmpeg-iOS-build-script](https://github.com/kewlbear/FFmpeg-iOS-build-script)
### Commercial Use
ijkplayer is licensed under LGPLv2.1 or later, so itself is free for commercial use under LGPLv2.1 or later
But ijkplayer is also based on other different projects under various licenses, which I have no idea whether they are compatible to each other or to your product.
[IANAL](https://en.wikipedia.org/wiki/IANAL), you should always ask your lawyer for these stuffs before use it in your product.
ijkplayer
Video player based on ffplay
Download
required
allprojects { repositories { } }dependencies { # required, enough for most devices. compile ‘tv.danmaku.ijk.media:ijkplayer-java:0.8.8’ compile ‘tv.danmaku.ijk.media:ijkplayer-armv7a:0.8.8’
}
install homebrew, git, yasm
ruby -e “$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" brew install git brew install yasm
add these lines to your ~/.bash_profile or ~/.profile
export ANDROID_SDK=
export ANDROID_NDK=
on Cygwin (unmaintained)
install git, make, yasm
cd config rm module.sh ln -s module-default.sh module.sh cd android/contrib
cd ios
sh compile-ffmpeg.sh clean
cd config rm module.sh ln -s module-lite-hevc.sh module.sh cd android/contrib
cd ios
sh compile-ffmpeg.sh clean
cd config rm module.sh ln -s module-lite.sh module.sh cd android/contrib
cd ios
sh compile-ffmpeg.sh clean
choose [No] to use bash
sudo dpkg-reconfigure dash
git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-android cd ijkplayer-android git checkout -B latest k0.8.8
./init-android.sh
cd android/contrib ./compile-ffmpeg.sh clean ./compile-ffmpeg.sh all
cd .. ./compile-ijk.sh all
Android Studio:
Open an existing Android Studio project
Select android/ijkplayer/ and import
#
define ext block in your root build.gradle
ext {
compileSdkVersion = 23 // depending on your sdk version
buildToolsVersion = “23.0.0” // depending on your build tools version
#
targetSdkVersion = 23 // depending on your sdk version
}
#
If you want to enable debugging ijkplayer(native modules) on Android Studio 2.2+: (experimental)
sh android/patch-debugging-with-lldb.sh armv7a
Install Android Studio 2.2(+)
Preference -> Android SDK -> SDK Tools
Select (LLDB, NDK, Android SDK Build-tools,Cmake) and install
Open an existing Android Studio project
Select android/ijkplayer
Sync Project with Gradle Files
Run -> Edit Configurations -> Debugger -> Symbol Directories
Add “ijkplayer-armv7a/.externalNativeBuild/ndkBuild/release/obj/local/armeabi-v7a” to Symbol Directories
Run -> Debug ‘ijkplayer-example’
if you want to reverse patches:
sh patch-debugging-with-lldb.sh reverse armv7a
#
Eclipse: (obselete)
File -> New -> Project -> Android Project from Existing Code
Select android/ and import all project
Import appcompat-v7
Import preference-v7
#
Gradle
cd ijkplayer
gradle
git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-ios cd ijkplayer-ios git checkout -B latest k0.8.8
./init-ios.sh
cd ios ./compile-ffmpeg.sh clean ./compile-ffmpeg.sh all
Demo
open ios/IJKMediaDemo/IJKMediaDemo.xcodeproj with Xcode
Import into Your own Application
Select your project in Xcode.
File -> Add Files to … -> Select ios/IJKMediaPlayer/IJKMediaPlayer.xcodeproj
Select your Application’s target.
Build Phases -> Target Dependencies -> Select IJKMediaFramework
Build Phases -> Link Binary with Libraries -> Add:
IJKMediaFramework.framework
#
AudioToolbox.framework
AVFoundation.framework
CoreGraphics.framework
CoreMedia.framework
CoreVideo.framework
libbz2.tbd
libz.tbd
MediaPlayer.framework
MobileCoreServices.framework
OpenGLES.framework
QuartzCore.framework
UIKit.framework
VideoToolbox.framework
#
… (Maybe something else, if you get any link error)
Copyright (c) 2017 Bilibili Licensed under LGPLv2.1 or later