Now, let’s show the actual counter by putting it all together in our
view logic:
use iced::widget::{button, column, text, Column};
impl Counter {
pub fn view(&self) -> Column<Message> {
// We use a column: a simple vertical layout
column![
// The increment button. We tell it to produce an
// `Increment` message when pressed
button("+").on_press(Message::Increment),
// We show the value of the counter here
text(self.value).size(50),
// The decrement button. We tell it to produce a
// `Decrement` message when pressed
button("-").on_press(Message::Decrement),
]
}
}
Finally, we need to be able to react to any produced messages and change our
state accordingly in our update logic:
Iced
A cross-platform GUI library for Rust focused on simplicity and type-safety. Inspired by Elm.
Features
wgpuandtiny-skiaiced_wgpusupporting Vulkan, Metal and DX12iced_tiny_skiaoffering a software alternative as a fallbackIced is currently experimental software. Take a look at the roadmap and check out the issues.
Overview
Inspired by The Elm Architecture, Iced expects you to split user interfaces into four different concepts:
We can build something to see how this works! Let’s say we want a simple counter that can be incremented and decremented using two buttons.
We start by modelling the state of our application:
Next, we need to define the possible user interactions of our counter: the button presses. These interactions are our messages:
Now, let’s show the actual counter by putting it all together in our view logic:
Finally, we need to be able to react to any produced messages and change our state accordingly in our update logic:
And that’s everything! We just wrote a whole user interface. Let’s run it:
Iced will automatically:
Read the book, the documentation, and the examples to learn more!
Implementation details
Iced was originally born as an attempt at bringing the simplicity of Elm and The Elm Architecture into Coffee, a 2D game library I am working on.
The core of the library was implemented during May 2019 in this pull request. The first alpha version was eventually released as a renderer-agnostic GUI library. The library did not provide a renderer and implemented the current tour example on top of
ggez, a game library.Since then, the focus has shifted towards providing a batteries-included, end-user-oriented GUI library, while keeping the ecosystem modular.
Contributing / Feedback
If you want to contribute, please read our contributing guidelines for more details.
Feedback is also welcome! You can create a new topic in our Zulip forum or come chat to our Discord server.
Sponsors
The development of Iced is sponsored by the Cryptowatch team at Kraken.com