Merge pull request #88 from mixer/v_9_14 9.14 rev. adding new best endpoint for ingest selection. Added Docker Build Added call to new Best v2 endpoint Added more verbose logging and error handling Added use of linter Increase the length of vendor name and version
Merge pull request #88 from mixer/v_9_14
9.14 rev. adding new best endpoint for ingest selection.
Added Docker Build Added call to new Best v2 endpoint Added more verbose logging and error handling Added use of linter Increase the length of vendor name and version
FTL-SDK
FTL-SDK is a cross platform SDK written in C to enable sending audio/video to mixer using our FTL service
Due to the nature of WebRTC the following audio and video formats are required
Prerequisites:
getting the code:
git clone https://github.com/mixer/ftl-sdk cd ftl-sdk git submodule update --init
in the directory containing CMakeList.txt (ftl-sdk/) create a folder
mkdir build cd build cmake .. make
in the directory containing CMakeList.txt (ftl-sdk) create a folder
mkdir build cd build cmake -G "Visual Studio 14 2015 Win64" .. msbuild /p:Configuration=Release ALL_BUILD.vcxproj OR open libftl.sln in Visual Studio
ftl_app.exe will be placed in build/release directory
download the following test files:
In the directory containing ftl_app
ftl_app -i auto -s "<mixer stream key>" -v path\to\sintel.h264 -a path\to\sintel.opus -f 24
FTL-SDK is a cross platform SDK written in C to enable sending audio/video to mixer using our FTL service
Support Platforms
Requirements
Due to the nature of WebRTC the following audio and video formats are required
Audio
video
Building
Prerequisites:
getting the code:
Linux/Android/OSX/etc command line instructions
in the directory containing CMakeList.txt (ftl-sdk/) create a folder
Windows (specifically for Visual Studio 2015) command line instructions
in the directory containing CMakeList.txt (ftl-sdk) create a folder
ftl_app.exe will be placed in build/release directory
Running Test Application
download the following test files:
In the directory containing ftl_app