Create instance of scclient by passing url of socketcluster-server end-point
//Create a client instance
var client = ScClient(url: "http://localhost:8000/socketcluster/")
Important Note : Default url to socketcluster end-point is always ws://somedomainname.com/socketcluster/.
Registering basic listeners
Different closure functions are given as an argument to register listeners
Example : main.swift
import Foundation
import ScClient
var client = ScClient(url: "http://localhost:8000/socketcluster/")
var onConnect = {
(client :ScClient) in
print("Connnected to server")
}
var onDisconnect = {
(client :ScClient, error : Error?) in
print("Disconnected from server due to ", error?.localizedDescription)
}
var onAuthentication = {
(client :ScClient, isAuthenticated : Bool?) in
print("Authenticated is ", isAuthenticated)
startCode(client : client)
}
var onSetAuthentication = {
(client : ScClient, token : String?) in
print("Token is ", token)
}
client.setBasicListener(onConnect: onConnect, onConnectError: nil, onDisconnect: onDisconnect)
client.setAuthenticationListener(onSetAuthentication: onSetAuthentication, onAuthentication: onAuthentication)
client.connect()
while(true) {
RunLoop.current.run(until: Date())
usleep(10)
}
func startCode(client scclient.Client) {
// start writing your code from here
// All emit, receive and publish events
}
Connecting to server
For connecting to server:
//This will send websocket handshake request to socketcluster-server
client.connect()
Getting connection status
//This will send websocket handshake request to socketcluster-server
var status = client.isConnected()
Emitting and listening to events
Event emitter
eventname is name of event and message can be String, boolean, Int or Object
client.emit(eventName: eventname, data: message as AnyObject)
//client.emit(eventName: "chat", data: "This is my sample message" as AnyObject)
To send event with acknowledgement
client.emitAck(eventName: "chat", data: "This is my sample message" as AnyObject, ack : {
(eventName : String, error : AnyObject? , data : AnyObject?) in
print("Got data for eventName ", eventName, " error is ", error, " data is ", data)
})
Event Listener
For listening to events :
The object received can be String, Boolean, Int or Object
// Receiver code without sending acknowledgement back
client.on(eventName: "yell", ack: {
(eventName : String, data : AnyObject?) in
print("Got data for eventName ", eventName, " data is ", data)
})
To send acknowledgement back to server
// Receiver code with ack
client.onAck(eventName: "yell", ack: {
(eventName : String, data : AnyObject?, ack : (AnyObject?, AnyObject?) -> Void) in
print("Got data for eventName ", eventName, " data is ", data)
ack("This is error " as AnyObject, "This is data " as AnyObject)
})
Implementing Pub-Sub via channels
Creating channel
For creating and subscribing to channels:
// without acknowledgement
client.subscribe(channelName: "yell")
//with acknowledgement
client.subscribeAck(channelName: "yell", ack : {
(channelName : String, error : AnyObject?, data : AnyObject?) in
if (error is NSNull) {
print("Successfully subscribed to channel ", channelName)
} else {
print("Got error while subscribing ", error)
}
})
Publishing event on channel
For publishing event :
// without acknowledgement
client.publish(channelName: "yell", data: "I am sending data to yell" as AnyObject)
// with acknowledgement
client.publishAck(channelName: "yell", data: "I am sending data to yell" as AnyObject, ack : {
(channelName : String, error : AnyObject?, data : AnyObject?) in
if (error is NSNull) {
print("Successfully published to channel ", channelName)
}else {
print("Got error while publishing ", error)
}
})
Listening to channel
For listening to channel event :
client.onChannel(channelName: "yell", ack: {
(channelName : String , data : AnyObject?) in
print ("Got data for channel", channelName, " object data is ", data)
})
Un-subscribing to channel
// without acknowledgement
client.unsubscribe(channelName: "yell")
//with acknowledgement
client.unsubscribeAck(channelName: "yell", ack : {
(channelName : String, error : AnyObject?, data : AnyObject?) in
if (error is NSNull) {
print("Successfully unsubscribed to channel ", channelName)
} else {
print("Got error while unsubscribing ", error)
}
})
Disable SSL Certificate Verification
var client = ScClient(url: "http://localhost:8000/socketcluster/")
client.disableSSLVerification(true)
Custom Queue
A custom queue can be specified when delegate methods are called. By default DispatchQueue.main is used, thus making all delegate methods calls run on the main thread. It is important to note that all WebSocket processing is done on a background thread, only the delegate method calls are changed when modifying the queue. The actual processing is always on a background thread and will not pause your app.
var client = ScClient(url: "http://localhost:8000/socketcluster/")
//create a custom queue
client.setBackgroundQueue(queueName : "com.example.chatapp")
Custom Headers
You can also override the default websocket headers with your own custom ones like so:
var request = URLRequest(url: URL(string: "http://localhost:8000/socketcluster/")!)
request.timeoutInterval = 5
request.setValue("someother protocols", forHTTPHeaderField: "Sec-WebSocket-Protocol")
request.setValue("14", forHTTPHeaderField: "Sec-WebSocket-Version")
request.setValue("Everything is Awesome!", forHTTPHeaderField: "My-Awesome-Header")
var client = ScClient(URLRequest: request)
Custom HTTP Method
Your server may use a different HTTP method when connecting to the websocket:
var request = URLRequest(url: URL(string: "http://localhost:8000/socketcluster/")!)
request.httpMethod = "POST"
request.timeoutInterval = 5
var client = ScClient(URLRequest: request)
Protocols
If you need to specify a protocol, simple add it to the init:
//chat and superchat are the example protocols here
var request = URLRequest(url: URL(string: "http://localhost:8000/socketcluster/")!)
var client = ScClient(URLRequest: request, protocols: ["chat","superchat"])
socketcluster-client-swift
Native iOS/macOS client written in swift
Overview
This client provides following functionality
Client supports following platforms
Installation and Use
CocoaPods
Swift Package Manager
Description
Create instance of
scclient
by passing url of socketcluster-server end-pointImportant Note : Default url to socketcluster end-point is always ws://somedomainname.com/socketcluster/.
Registering basic listeners
Connecting to server
Getting connection status
Emitting and listening to events
Event emitter
Event Listener
The object received can be String, Boolean, Int or Object
Implementing Pub-Sub via channels
Creating channel
Publishing event on channel
Listening to channel
Un-subscribing to channel
Disable SSL Certificate Verification
Custom Queue
A custom queue can be specified when delegate methods are called. By default
DispatchQueue.main
is used, thus making all delegate methods calls run on the main thread. It is important to note that all WebSocket processing is done on a background thread, only the delegate method calls are changed when modifying the queue. The actual processing is always on a background thread and will not pause your app.Custom Headers
You can also override the default websocket headers with your own custom ones like so:
Custom HTTP Method
Your server may use a different HTTP method when connecting to the websocket:
Protocols
If you need to specify a protocol, simple add it to the init: