This project provides up to date safe bindings that bridge idiomatic Rust with Skia’s C++ API on desktop and mobile platforms, including GPU rendering backends for Vulkan, Metal, OpenGL, and Direct3D.
Platform Support, Build Targets, and Prebuilt Binaries
Because building Skia takes a lot of time and needs tools that may be missing, the skia-bindings crate’s build.rs attempts to download prebuilt binaries from the skia-binaries repository using the curl command line tool.
The supported wrappers, Skia codecs, and additional Skia features are documented in the skia-safe package’s readme. Prebuilt binaries are available for most feature combinations.
Building
If the target platform or feature configuration is not available as a prebuilt binary, skia-bindings’ build.rs will try to build Skia and generate the Rust bindings.
For building Skia from source, LLVM, Python 3, and Ninja are required:
LLVM
We recommend the version that comes preinstalled with your platform, or, if not available, the latest official LLVM release. To see which version of LLVM/Clang is installed on your system, use clang --version.
Python 3
The build script probes for python --version and python3 --version and uses the first one that looks like a version 3 executable for building Skia.
Ninja
The build system for Skia. ninja is available as a binary package on all major platforms. Install ninja or ninja-build and make sure it is available PATH with ninja --version.
As an alternative to Apple’s XCode LLVM, install LLVM via brew install llvm or brew install llvm and then set PATH, CPPFLAGS, and LDFLAGS like instructed.
If the environment variables are not set, bindgen will most likely use the wrong libclang.dylib and cause confusing compilation errors (see #228).
If the environment variable LLVM_HOME is not defined, the build script will look for LLVM installations located at C:\Program Files\LLVM\, C:\LLVM\, and %USERPROFILE%\scoop\apps\llvm\current\.
If OpenGL libraries are missing, install the drivers for you graphics card, or a mesa package like libgl1-mesa-dev.
For X11, build with feature x11.
For Wayland, install libwayland-dev and build with the wayland feature.
For Android
Cross compilation to Android is supported for targeting 64 bit ARM and Intel x86 architectures (aarch64 and x86_64) for API Level 26 (Oreo, Android 8):
We recommend to use cargo apk, but if that does not work for you, following are some instructions on how we build Android targets with GitHub Actions:
For example, to compile for aarch64:
Install the Rust target:
rustup target install aarch64-linux-android
Download the r26d NDK (or newer) for your host architecture and unzip it.
Compile your project for the aarch64-linux-android target:
At the time of this writing, the Rust compiler will automatically add a -lgcc argument to the linker, which results in a linker error, because newer NDKs do not contain libgcc.a anymore. To fix this, we created a workaround and copy libunwind.a over to libgcc.a. Cargo apk does something similar.
In some older shells (for example macOS High Sierra), environment variable replacement can not be used when the variable was defined on the same line. Therefore the ANDROID_NDK variable must be defined before it’s used in the PATH variable.
Rebuilding skia-bindings with a different target may cause linker errors, in that case touch skia-bindings/build.rs will force a rebuild (#10).
For iOS
Compilation to iOS is supported on macOS targeting the iOS simulator (--target x86_64-apple-ios) and 64 bit ARM devices (--target aarch64-apple-ios). The ARM64e architecture is not supported yet.
For WebAssembly
Install emscripten version 3.1.57 or superior and make sure that llvm / clang 16+ is installed. In the examples below, we assume
emsdk version 3.1.57 was installed with asdf.
On MacOS there is a problem with the OS version of ar so you will have to install the GNU version from homebrew:
brew install binutils
Then prepend binutils path for the build. The path depends on your CPU
architecture, and can be retrieved with brew info binutils. Here is an
example for Apple silicon:
For situations in which Skia does not build or needs to be configured differently, we support some customization support in skia-bindings/build.rs. For more details take a look at the README of the skia-bindings package.
Please share your build experience so that we can try to automate the build and get to the point where cargo buildis sufficient to build the bindings including Skia, and if that is not possible, clearly prompts to what’s missing.
Example Applications
gl-window
An example that opens an OpenGL Window and draws the rust-skia icon with skia-safe (contributed by @nornagon).
cargo run --example gl-window --features gl
On Linux the feature x11 needs to be enabled:
cargo run --example gl-window --features gl,x11
vulkan-window
An example application that opens a Window and renders a blue rectangle using Vulkano (contributed by @samizdatco in #1066)
cargo run --example vulkan-window --features "vulkan,vulkan-window"
To add Vulkan support to your system, the easiest way is to install the LunarG SDK, and enable “System Global Installation” in the installer.
icon
The icon example generates the rust-skia icon in the current directory.
It computes the position of all the gear teeth etc. based on parameters such as the number of teeth and wheel radius.
If you were able to build the project, run
cargo run --example icon 512
It has a single optional parameter which is the size in pixels for the PNG file.
Without parameters, it’ll produce PNG frames for the animated version.
If you’d like to help with the bindings, take a look at the Wiki to get started and create an issue to prevent duplicate work. For smaller tasks, grep for “TODO”s in the source code. And for heroic work, check out the label help wanted. And if you like to help making the Rust API nicer to use, look out for open issues with the label api ergonomics.
Skia Submodule Status: chrome/m138 (upstream changes, our changes).
About
This project provides up to date safe bindings that bridge idiomatic Rust with Skia’s C++ API on desktop and mobile platforms, including GPU rendering backends for Vulkan, Metal, OpenGL, and Direct3D.
Status
Documentation
Because we can’t build on docs.rs, the
cargo doc
output for skia-safe is manually created and uploaded to rust-skia.github.io.We (slowly) add more documentation by converting Skia’s Doxygen comments to Rust.
Crate
A prerelease crate is available from crates.io and invoking
in your project’s folder should get you started. And you might want to take a look at the gl-window example if you plan to render to a window.
On Linux you may run into trouble when OpenSSL libraries are missing. On Debian and Ubuntu they can be installed with:
For other platforms, more information is available at the OpenSSL crate documentation.
Platform Support, Build Targets, and Prebuilt Binaries
Because building Skia takes a lot of time and needs tools that may be missing, the skia-bindings crate’s
build.rs
attempts to download prebuilt binaries from the skia-binaries repository using thecurl
command line tool.x86_64-pc-windows-msvc
CentOS 7, 8
x86_64-unknown-linux-gnu
aarch64-unknown-linux-gnu
x86_64-apple-darwin
aarch64-apple-darwin
aarch64-linux-android
x86_64-linux-android
aarch64-apple-ios
x86_64-apple-ios
wasm32-unknown-emscripten
Wrappers & Codecs & Supported Features
The supported wrappers, Skia codecs, and additional Skia features are documented in the skia-safe package’s readme. Prebuilt binaries are available for most feature combinations.
Building
If the target platform or feature configuration is not available as a prebuilt binary, skia-bindings’
build.rs
will try to build Skia and generate the Rust bindings.For building Skia from source, LLVM, Python 3, and Ninja are required:
LLVM
We recommend the version that comes preinstalled with your platform, or, if not available, the latest official LLVM release. To see which version of LLVM/Clang is installed on your system, use
clang --version
.Python 3
The build script probes for
python --version
andpython3 --version
and uses the first one that looks like a version 3 executable for building Skia.Ninja
The build system for Skia.
ninja
is available as a binary package on all major platforms. Installninja
orninja-build
and make sure it is availablePATH
withninja --version
.On macOS
Install the Command Line Tools for Xcode with
or download and install the Command Line Tools for Xcode.
As an alternative to Apple’s XCode LLVM, install LLVM via
brew install llvm
orbrew install llvm
and then setPATH
,CPPFLAGS
, andLDFLAGS
like instructed.If the environment variables are not set, bindgen will most likely use the wrong
libclang.dylib
and cause confusing compilation errors (see #228).On Windows
Have the latest versions of
git
and Rust ready.Install Visual Studio 2022 Build Tools or one of the other IDE editions. If you installed the IDE, make sure that the Desktop Development with C++ workload is installed.
Install the latest LLVM distribution.
If the environment variable
LLVM_HOME
is not defined, the build script will look for LLVM installations located atC:\Program Files\LLVM\
,C:\LLVM\
, and%USERPROFILE%\scoop\apps\llvm\current\
.MSYS2:
pacman -S python
.Windows Shell (
Cmd.exe
):Install and select the MSVC toolchain:
On Linux
Ubuntu 20+
libgl1-mesa-dev
.x11
.libwayland-dev
and build with thewayland
feature.For Android
Cross compilation to Android is supported for targeting 64 bit ARM and Intel x86 architectures (
aarch64
andx86_64
) for API Level 26 (Oreo, Android 8):We recommend to use cargo apk, but if that does not work for you, following are some instructions on how we build Android targets with GitHub Actions:
For example, to compile for
aarch64
:aarch64-linux-android
target:On macOS:
We don’t support Apple’s Clang to build for Android on macOS, so you need to install LLVM and set the
PATH
like instructed.On Linux:
On Windows the Android NDK Clang executable must be invoked through
.cmd
scripts:Notes:
-lgcc
argument to the linker, which results in a linker error, because newer NDKs do not containlibgcc.a
anymore. To fix this, we created a workaround and copylibunwind.a
over tolibgcc.a
. Cargo apk does something similar.CARGO_TARGET_${TARGET}_LINKER
environment variable name needs to be all uppercase.ANDROID_NDK
variable must be defined before it’s used in thePATH
variable.touch skia-bindings/build.rs
will force a rebuild (#10).For iOS
Compilation to iOS is supported on macOS targeting the iOS simulator (
--target x86_64-apple-ios
) and 64 bit ARM devices (--target aarch64-apple-ios
). The ARM64e architecture is not supported yet.For WebAssembly
Install
emscripten
version 3.1.57 or superior and make sure that llvm / clang 16+ is installed. In the examples below, we assumeemsdk
version3.1.57
was installed with asdf.Build with the
wasm32-unknown-emscripten
target (wasm32-unknown-unknown
is unsupported because it is fundamentally incompatible with linking C code:The
EMSDK
environment variable must be set to the root of youremscripten
SDK.In
EMCC_CFLAGS
,-s ERROR_ON_UNDEFINED_SYMBOLS
is a workaround to build withemscripten > 2.0.9
.If you want to enable WebGL, you will also have to set
MAX_WEBGL_VERSION=2
:On MacOS there is a problem with the OS version of
ar
so you will have to install the GNU version from homebrew:Then prepend
binutils
path for the build. The path depends on your CPU architecture, and can be retrieved withbrew info binutils
. Here is an example for Apple silicon:Skia
For situations in which Skia does not build or needs to be configured differently, we support some customization support in
skia-bindings/build.rs
. For more details take a look at the README of the skia-bindings package.Please share your build experience so that we can try to automate the build and get to the point where
cargo build
is sufficient to build the bindings including Skia, and if that is not possible, clearly prompts to what’s missing.Example Applications
gl-window
An example that opens an OpenGL Window and draws the rust-skia icon with skia-safe (contributed by @nornagon).
On Linux the feature
x11
needs to be enabled:vulkan-window
An example application that opens a Window and renders a blue rectangle using Vulkano (contributed by @samizdatco in #1066)
To add Vulkan support to your system, the easiest way is to install the LunarG SDK, and enable “System Global Installation” in the installer.
icon
The
icon
example generates the rust-skia icon in the current directory. It computes the position of all the gear teeth etc. based on parameters such as the number of teeth and wheel radius.If you were able to build the project, run
It has a single optional parameter which is the size in pixels for the PNG file. Without parameters, it’ll produce PNG frames for the animated version.
skia-org
The other examples are taken from Skia’s website and ported to the Rust API.
to generate some Skia drawn PNG images in the directory
OUTPUT_DIR
. To render with OpenGL, useAnd to show the drivers that are supported
Example Images
Fill, Radial Gradients, Stroke, Stroke with Gradient, Transparency:
Fill, Stroke, Text:
Sweep Gradient:
Dash Path Effect:
For more, you may take a look at the rust-skia.github.io repository.
This project needs contributions!
If you’d like to help with the bindings, take a look at the Wiki to get started and create an issue to prevent duplicate work. For smaller tasks, grep for “TODO”s in the source code. And for heroic work, check out the label help wanted. And if you like to help making the Rust API nicer to use, look out for open issues with the label api ergonomics.
More details can be found at CONTRIBUTING.md.
Notable Contributions
wasm32-unknown-emscripten
target.Maintainers
License
MIT