Update for release M95 (#29) Co-authored-by: github-actions[bot] <alexpiezo[bot]@users.noreply.github.com>
Update for release M95 (#29)
Co-authored-by: github-actions[bot] <alexpiezo[bot]@users.noreply.github.com>
This is WebRTC framework in XCFramework format for iOS and macOS.
Google provides the official builds for iOS, if all you need is iOS build, get it from Google:
Download the XCFramework at Release and drag it into your Xcode project.
Requires Swift 5.3 / Xcode 12+.
Add WebRTC repository https://github.com/alexpiezo/WebRTC.git via Swift Package Manager
Alternatively, to integrate via a Package.swift manifest instead of Xcode, you can add WebRTC to your dependencies array of your package with
dependencies: [ .package(url: "https://github.com/alexpiezo/WebRTC.git", .upToNextMajor(from: "1.1.31567")) ]
Then add a new run script phase script to your app’s target
find "${CODESIGNING_FOLDER_PATH}" -name '*.framework' -print0 | while read -d
WebRTC Universal Binary
This is WebRTC framework in XCFramework format for iOS and macOS.
Google provides the official builds for iOS, if all you need is iOS build, get it from Google:
Installation
Manual
Download the XCFramework at Release and drag it into your Xcode project.
Swift Package Manager
Requires Swift 5.3 / Xcode 12+.
Add WebRTC repository https://github.com/alexpiezo/WebRTC.git via Swift Package Manager
Alternatively, to integrate via a Package.swift manifest instead of Xcode, you can add WebRTC to your dependencies array of your package with
Then add a new run script phase script to your app’s target