Update for release M95 (#29) Co-authored-by: github-actions[bot] <alexpiezo[bot]@users.noreply.github.com>
Update for release M95 (#29)
Co-authored-by: github-actions[bot] <alexpiezo[bot]@users.noreply.github.com>
This is WebRTC framework in XCFramework format for iOS and macOS.
Google provides the official builds for iOS, if all you need is iOS build, get it from Google:
Download the XCFramework at Release and drag it into your Xcode project.
Requires Swift 5.3 / Xcode 12+.
Add WebRTC repository https://github.com/alexpiezo/WebRTC.git via Swift Package Manager
Alternatively, to integrate via a Package.swift manifest instead of Xcode, you can add WebRTC to your dependencies array of your package with
dependencies: [ .package(url: "https://github.com/alexpiezo/WebRTC.git", .upToNextMajor(from: "1.1.31567")) ]
Then add a new run script phase script to your app’s target
find "${CODESIGNING_FOLDER_PATH}" -name '*.framework' -print0 | while read -d #39;shellscript find "${CODESIGNING_FOLDER_PATH}" -name '*.framework' -print0 | while read -d #39;\0' framework do codesign --force --deep --sign "${EXPANDED_CODE_SIGN_IDENTITY}" --preserve-metadata=identifier,entitlements --timestamp=none "${framework}" done ' framework do codesign --force --deep --sign "${EXPANDED_CODE_SIGN_IDENTITY}" --preserve-metadata=identifier,entitlements --timestamp=none "${framework}" done
git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git export PATH=$PATH:/path/to/depot_tools fetch --nohooks webrtc_ios git branch -r git checkout branch-heads/BRANCH gclient sync
gn gen ../out/mac_x64 --args='target_os="mac" target_cpu="x64" is_component_build=false is_debug=false rtc_libvpx_build_vp9=false enable_stripping=true rtc_enable_protobuf=false' gn gen ../out/ios_arm64 --args='target_os="ios" target_cpu="arm64" is_component_build=false use_xcode_clang=true is_debug=false ios_deployment_target="10.0" rtc_libvpx_build_vp9=false use_goma=false ios_enable_code_signing=false enable_stripping=true rtc_enable_protobuf=false enable_ios_bitcode=false treat_warnings_as_errors=false' gn gen ../out/ios_x64 --args='target_os="ios" target_cpu="x64" is_component_build=false use_xcode_clang=true is_debug=true ios_deployment_target="10.0" rtc_libvpx_build_vp9=false use_goma=false ios_enable_code_signing=false enable_stripping=true rtc_enable_protobuf=false enable_ios_bitcode=false treat_warnings_as_errors=false'
ninja -C out/mac_x64 sdk:mac_framework_objc ninja -C out/ios_arm64 sdk:framework_objc ninja -C out/ios_x64 sdk:framework_objc
xcodebuild -create-xcframework \ -framework out/ios_arm64/WebRTC.framework \ -framework out/ios_x64/WebRTC.framework \ -framework out/mac_x64/WebRTC.framework \ -output out/WebRTC.xcframework
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WebRTC Universal Binary
This is WebRTC framework in XCFramework format for iOS and macOS.
Google provides the official builds for iOS, if all you need is iOS build, get it from Google:
Installation
Manual
Download the XCFramework at Release and drag it into your Xcode project.
Swift Package Manager
Requires Swift 5.3 / Xcode 12+.
Add WebRTC repository https://github.com/alexpiezo/WebRTC.git via Swift Package Manager
Alternatively, to integrate via a Package.swift manifest instead of Xcode, you can add WebRTC to your dependencies array of your package with
Then add a new run script phase script to your app’s target
Building your own manually
Download webrtc
Generate iOS and macOS targets
Build the targets
Generate XCFramework