RKPointPin is a UIView which sticks to an ARView and points at a chosen entity within the scene, with options to hide the pin when near the center of the screen, or perform any custom actions.
Minimum Requirements
Swift 5.2
iOS 13.0 (RealityKit)
Xcode 11.4
Swift Package Manager
Add the URL of this repository to your Xcode 11+ Project.
https://github.com/maxxfrazer/RKPointPin.git
Usage
See the Example for a full working example as can be seen in the GIF above
Once you create your RKPointPin, add it to your ARView, and then choose your target Entity.
Doing so may look similar to this:
let rkPin = RKPointPin()
self.arView.addSubview(rkPin)
rkPin.targetEntity = boxEntity
By default the RKPointPin will be visible all the time, but if you want the pin to hide when in the center, set the focusPercentage to a value ranging from 0 to 1. If focusPercentage is set to 1, then the pin will only appear when the targetEntity is outside of the view, as everything from the edges inwards is considered the focus area.
RKPointPin
RKPointPin is a UIView which sticks to an
ARView
and points at a chosen entity within the scene, with options to hide the pin when near the center of the screen, or perform any custom actions.Minimum Requirements
Swift Package Manager
Add the URL of this repository to your Xcode 11+ Project.
https://github.com/maxxfrazer/RKPointPin.git
Usage
See the Example for a full working example as can be seen in the GIF above
Once you create your
RKPointPin
, add it to your ARView, and then choose your targetEntity
.Doing so may look similar to this:
By default the RKPointPin will be visible all the time, but if you want the pin to hide when in the center, set the
focusPercentage
to a value ranging from 0 to 1. IffocusPercentage
is set to 1, then the pin will only appear when thetargetEntity
is outside of the view, as everything from the edges inwards is considered the focus area.