add 0.0.20221129003814
Swift package to use Open3D in iOS apps.
.package(url: "https://github.com/kewlbear/Open3D-iOS.git", .branch("main"))
import Open3DSupport import NumPySupport import PythonSupport import PythonKit PythonSupport.initialize() Open3DSupport.sitePackagesURL.insertPythonPath() NumPySupport.sitePackagesURL.insertPythonPath() let o3d = Python.import("open3d") ...
Above code requires https://github.com/pvieito/PythonKit.git package.
https://github.com/pvieito/PythonKit.git
See Example directory for more.
If you want to build XCFrameworks yourself, see https://github.com/kewlbear/Open3D.
MIT
版权所有:中国计算机学会技术支持:开源发展技术委员会 京ICP备13000930号-9 京公网安备 11010802032778号
Open3D-iOS
Swift package to use Open3D in iOS apps.
Installation
Usage
Above code requires
https://github.com/pvieito/PythonKit.gitpackage.See Example directory for more.
If you want to build XCFrameworks yourself, see https://github.com/kewlbear/Open3D.
License
MIT