uavs3d is an opensource and cross-platform avs3 decoder, supports AVS3-P2 baseline profile.
features:
AVS3-P2 baseline profile.
supports to compile for Android/IOS/Windows/Linux/MacOS systems.
optimized for ARMv7/ARMv8/SSE4/AVX2 chips.
10bit decoding on all supported platforms.
The uavs3 codec has supported x86 and arm platforms, and has been tested and verified on the Kunpeng processor.
The ARM platform recommends the Kunpeng processor.
license
Copyright reserved by “Peking University Shenzhen Graduate School”, “Peng Cheng Laboratory”, and “Guangdong Bohua UHD Innovation Corporation”
This program is a free software. You can redistribute it and/or modify it under the terms of the BSD 3-clause license.
For more details, please view the file “COPYING” in the project.
compile
The default configuration only support 8bit decoding.
To support 10bit streams decoding: cmake -DCOMPILE_10BIT=1
windows
Prerequisites:
Visual Studio 2017
build:
./version.bat (to generate version.h)
solution file: build/x86_windows/uavs3d.sln
To support 10bit streams decoding, edit source/decore/com_def.h : #define COMPILE_10BIT 1
uavs3d
uavs3d is an opensource and cross-platform avs3 decoder, supports AVS3-P2 baseline profile.
features:
license
Copyright reserved by “Peking University Shenzhen Graduate School”, “Peng Cheng Laboratory”, and “Guangdong Bohua UHD Innovation Corporation”This program is a free software. You can redistribute it and/or modify it under the terms of the BSD 3-clause license.
For more details, please view the file “COPYING” in the project.
compile
The default configuration only support 8bit decoding.
To support 10bit streams decoding: cmake -DCOMPILE_10BIT=1
windows
Prerequisites: Visual Studio 2017
build:
To support 10bit streams decoding, edit source/decore/com_def.h : #define COMPILE_10BIT 1
linux/mac
Prerequisites:
Build:
To support 10bit streams decoding: cmake -DCOMPILE_10BIT=1 to build shared library, set BUILD_SHARED_LIBS=1 please.
ios
Prerequisites: XCode
Build:
To support 10bit streams decoding: Find Xcode -> PROJECT -> Build Settings -> Preprocessor Macros, add COMPILE_10BIT=1
android
Prerequisites: Android NDK (https://developer.android.google.cn/ndk/downloads/).
Build ndk library or executable file:
To support 10bit streams decoding: edit build/android/ndk/jni/uavs3d_main.mk:
LOCAL_CFLAGS += -DCOMPILE_10BIT=1
Run tests
window/linux/mac/android
sample: ./uavs3d -i input.avs3 -o output.yuv -t 8 -l 2 -s 1
Arguments:
0: no message; 1: seq level; 2: frame level (default)
ios
Edit build/ios/uavs3d/main.m to configure decoding options.
Contributors
This program is originally developed by the team of Prof.Ronggang Wang (rgwang@pkusz.edu.cn) at Peking University Shenzhen Graduate School.