“earth” is a personal project I’ve used to learn javascript and browser programming, and is based on the earlier
Tokyo Wind Map project. Feedback and contributions are welcome! …especially
those that clarify accepted best practices.
building and launching
After installing node.js and npm, clone “earth” and install dependencies:
git clone https://github.com/cambecc/earth
cd earth
npm install
Next, launch the development web server:
node dev-server.js 8080
Finally, point your browser to:
http://localhost:8080
The server acts as a stand-in for static S3 bucket hosting and so contains almost no server-side logic. It
serves all files located in the earth/public directory. See public/index.html and public/libs/earth/*.js
for the main entry points. Data files are located in the public/data directory, and there is one sample
weather layer located at data/weather/current.
*For Ubuntu, Mint, and elementary OS, use nodejs instead of node instead due to a naming conflict.
getting map data
Map data is provided by Natural Earth but must be converted to
TopoJSON format. We make use of a couple different map scales: a
simplified, larger scale for animation and a more detailed, smaller scale for static display. After installing
GDAL and TopoJSON (see here), the
following commands build these files:
Weather data is produced by the Global Forecast System (GFS),
operated by the US National Weather Service. Forecasts are produced four times daily and made available for
download from NOMADS. The files are in GRIB2
format and contain over 300 records.
We need only a few of these records to visualize wind data at a particular isobar. The following commands download
the 1000 hPa wind vectors and convert them to JSON format using the grib2json
utility:
This project uses M+ FONTS. To reduce download size, a subset font is
constructed out of the unique characters utilized by the site. See the earth/server/font/findChars.js script
for details. Font subsetting is performed by the M+Web FONTS Subsetter, and
the resulting font is placed in earth/public/styles.
Building this project required solutions to some interesting problems. Here are a few:
The GFS grid has a resolution of 1°. Intermediate points are interpolated in the browser using bilinear
interpolation. This operation is quite costly.
Each type of projection warps and distorts the earth in a particular way, and the degree of distortion must
be calculated for each point (x, y) to ensure wind particle paths are rendered correctly. For example,
imagine looking at a globe where a wind particle is moving north from the equator. If the particle starts
from the center, it will trace a path straight up. However, if the particle starts from the globe’s edge,
it will trace a path that curves toward the pole. Finite difference approximations
are used to estimate this distortion during the interpolation process.
The SVG map of the earth is overlaid with an HTML5 Canvas, where the animation is drawn. Another HTML5
Canvas sits on top and displays the colored overlay. Both canvases must know where the boundaries of the
globe are rendered by the SVG engine, but this pixel-for-pixel information is difficult to obtain directly
from the SVG elements. To workaround this problem, the globe’s bounding sphere is re-rendered to a
detached Canvas element, and the Canvas’ pixels operate as a mask to distinguish points that lie outside
and inside the globe’s bounds.
Most configuration options are persisted in the hash fragment to allow deep linking and back-button
navigation. I use a backbone.js Model to represent the configuration.
Changes to the model persist to the hash fragment (and vice versa) and trigger “change” events which flow to
other components.
Components use backbone.js Events to trigger changes in other downstream
components. For example, downloading a new layer produces a new grid, which triggers reinterpolation, which
in turn triggers a new particle animator. Events flow through the page without much coordination,
sometimes causing visual artifacts that (usually) quickly disappear.
There’s gotta be a better way to do this. Any ideas?
earth
NOTE: the location of
dev-server.jshas changed from{repository}/server/to{repository}/“earth” is a project to visualize global weather conditions.
A customized instance of “earth” is available at http://earth.nullschool.net.
“earth” is a personal project I’ve used to learn javascript and browser programming, and is based on the earlier Tokyo Wind Map project. Feedback and contributions are welcome! …especially those that clarify accepted best practices.
building and launching
After installing node.js and npm, clone “earth” and install dependencies:
Next, launch the development web server:
Finally, point your browser to:
The server acts as a stand-in for static S3 bucket hosting and so contains almost no server-side logic. It serves all files located in the
earth/publicdirectory. Seepublic/index.htmlandpublic/libs/earth/*.jsfor the main entry points. Data files are located in thepublic/datadirectory, and there is one sample weather layer located atdata/weather/current.*For Ubuntu, Mint, and elementary OS, use
nodejsinstead ofnodeinstead due to a naming conflict.getting map data
Map data is provided by Natural Earth but must be converted to TopoJSON format. We make use of a couple different map scales: a simplified, larger scale for animation and a more detailed, smaller scale for static display. After installing GDAL and TopoJSON (see here), the following commands build these files:
getting weather data
Weather data is produced by the Global Forecast System (GFS), operated by the US National Weather Service. Forecasts are produced four times daily and made available for download from NOMADS. The files are in GRIB2 format and contain over 300 records. We need only a few of these records to visualize wind data at a particular isobar. The following commands download the 1000 hPa wind vectors and convert them to JSON format using the grib2json utility:
font subsetting
This project uses M+ FONTS. To reduce download size, a subset font is constructed out of the unique characters utilized by the site. See the
earth/server/font/findChars.jsscript for details. Font subsetting is performed by the M+Web FONTS Subsetter, and the resulting font is placed inearth/public/styles.Mono Social Icons Font is used for scalable, social networking icons. This can be subsetted using Font Squirrel’s WebFont Generator.
implementation notes
Building this project required solutions to some interesting problems. Here are a few:
inspiration
The awesome hint.fm wind map and D3.js visualization library provided the main inspiration for this project.