🌊 Fast and friendly ocean-flavored Julia software for simulating incompressible fluid dynamics in Cartesian and spherical shell domains on CPUs and GPUs. https://clima.github.io/OceananigansDocumentation/stable
Oceananigans is a fast, friendly, flexible software package for finite volume simulations of the nonhydrostatic
and hydrostatic Boussinesq equations on CPUs and GPUs.
It runs on GPUs (wow, fast!), though we believe Oceananigans makes the biggest waves
with its ultra-flexible user interface that makes simple simulations easy, and complex, creative simulations possible.
Oceananigans development is community-driven with contributors from academia and industry -
see jobs discussions for developer and user opportunities!
Testing infrastructure is provided by atdepth and the Climate Modeling Alliance.
This installs the latest version that’s compatible with your current environment.
Don’t forget to be careful 🏄 and check which Oceananigans you installed:
julia> Pkg.status("Oceananigans")
Running your first model
Let’s run a two-dimensional, horizontally-periodic simulation of turbulence using 128² finite volume cells for 4 non-dimensional time units:
But there’s more: loading CUDA.jl (via using CUDA) and changing CPU() to GPU() makes this code run on a CUDA-enabled Nvidia GPU.
Dive into the documentation for more code examples and tutorials.
Below, you’ll find movies from GPU simulations along with CPU and GPU performance benchmarks.
The NumericalEarth slack where one may access institutional knowledge stored in the minds of the Oceananigans community!
Consider also joining the Julia Slack, yet another powerful community resource for the Julia package ecosystem, using GPUs, writing great Julia code, and hanging out.
Issues and pull requests also contain lots of information about problems we’ve found, solutions we’re trying to implement, and dreams we’re dreaming to make tomorrow better 🌈.
Citing and otherwise spreading the word
If you use Oceananigans for your research, teaching, or fun 🤩, everyone in our community will be grateful
if you credit Oceananigans by name.
“High-level, high-resolution ocean modeling at all scales with Oceananigans”
by Gregory L. Wagner, Simone Silvestri, Navid C. Constantinou, Ali Ramadhan, Jean-Michel Campin,
Chris Hill, Tomas Chor, Jago Strong-Wright, Xin Kai Lee, Francis Poulin, Andre Souza, Keaton J. Burns,
Siddhartha Bishnu, John Marshall, and Raffaele Ferrari
submitted to the Journal of Advances in Modeling Earth Systems, arXiv:2502.14148
bibtex
@article{Oceananigans-overview-paper-2025,
title = {{High-level, high-resolution ocean modeling at all scales with Oceananigans}},
author = {G. L. Wagner and S. Silvestri and N. C. Constantinou and A. Ramadhan and J.-M. Campin and C. Hill and T. Chor and J. Strong-Wright and X. K. Lee and F. Poulin and A. Souza and K. J. Burns and S. Bishnu and J. Marshall and R. Ferrari},
journal = {arXiv preprint},
year = {2025},
archivePrefix = {arXiv},
eprint = {2502.14148},
doi = {10.48550/arXiv.2502.14148},
notes = {submitted to the Journal of Advances in Modeling Earth Systems},
}
Please cite this 👆 overview paper if you use Oceananigans in published work.
We’ve also published/submitted several model development papers. Please cite these below 👇 if you use
the features they describe! Also, if you have developed a new feature in Oceananigans and describe it in a paper, make sure to open a pull request to add it to this list:
This paper describes the development and advantages of a strategy that leverages Enzyme.jl and Reactant.jl for building differentiable Oceananigans workflows.
This paper describes the development of WENOVectorInvariant() advection scheme, which can be used as the
momentum_advection scheme for HydrostaticFreeSurfaceModel.
This paper describes the optimization of the HydrostaticFreeSurfaceModel algorithm, including the implementation
of a new SplitExplicitFreeSurface algorithm for Distributed architectures for multiple GPUs. As a result of this work,
global simulations with O(10 km) grid spacing can be run on 16-20 nodes, achieving 10 simulated years per day (SYPD).
This paper describes the development of CATKEVerticalDiffusivity(), including how it was automatically calibrated to
a suite of 35 large eddy simulations (also run with Oceananigans). It additionally features solutions from TKEDissipationVerticalDiffusivity (also known as “k-epsilon”).
This article in the Journal of Open Source Software describes an early version of Oceananigans’ NonhydrostaticModel.
We also maintain a list of publications using Oceananigans.jl.
If you have work using Oceananigans that you would like to have listed there, please open a pull request to add it or let us know!
Contributing
If you’re interested in contributing to the development of Oceananigans we want your help no matter how big or small a contribution you make!
Cause we’re all in this together.
If you’d like to work on a new feature, or if you’re new to open source and want to crowd-source neat projects that fit your interests, you should start a discussion right away.
We continuously measure the performance of Oceananigans by initializing models of various sizes with different schemes and closures and measuring the wall clock time taken per model iteration (or time step). These benchmarks are run on every commit in main and tracked on our performance dashboard.
To make full use of or fully saturate the computing power of a GPU such as an Nvidia Tesla V100 or
a Titan V, the model should have around ~10 million grid points or more.
Sometimes counter-intuitively running with Float32 is slower than Float64. This is likely due
to type mismatches causing slowdowns as floats have to be converted between 32-bit and 64-bit, an
issue that needs to be addressed meticulously. Due to other bottlenecks such as memory accesses and
GPU register pressure, Float32 models may not provide much of a speedup so the main benefit becomes
lower memory costs (by around a factor of 2).
Oceananigans.jl
🌊 Fast and friendly ocean-flavored Julia software for simulating incompressible fluid dynamics in Cartesian and spherical shell domains on CPUs and GPUs. https://clima.github.io/OceananigansDocumentation/stable
Oceananigans is a fast, friendly, flexible software package for finite volume simulations of the nonhydrostatic and hydrostatic Boussinesq equations on CPUs and GPUs. It runs on GPUs (wow, fast!), though we believe Oceananigans makes the biggest waves with its ultra-flexible user interface that makes simple simulations easy, and complex, creative simulations possible. Oceananigans development is community-driven with contributors from academia and industry - see jobs discussions for developer and user opportunities! Testing infrastructure is provided by atdepth and the Climate Modeling Alliance.
Contents
Installation instructions
Oceananigans is a registered Julia package. So to install it,
Download Julia (version 1.10 or later).
Launch Julia and type
This installs the latest version that’s compatible with your current environment. Don’t forget to be careful 🏄 and check which Oceananigans you installed:
Running your first model
Let’s run a two-dimensional, horizontally-periodic simulation of turbulence using 128² finite volume cells for 4 non-dimensional time units:
But there’s more: loading CUDA.jl (via
using CUDA) and changingCPU()toGPU()makes this code run on a CUDA-enabled Nvidia GPU.Dive into the documentation for more code examples and tutorials. Below, you’ll find movies from GPU simulations along with CPU and GPU performance benchmarks.
The Oceananigans knowledge base
It’s deep and includes:
Documentation that provides
Discussions on the Oceananigans github, covering topics like
If you’ve got a question or something, anything! to talk about, don’t hesitate to start a new discussion.
The Oceananigans wiki contains practical tips for getting started with Julia, accessing and using GPUs, and productive workflows when using Oceananigans.
The NumericalEarth slack where one may access institutional knowledge stored in the minds of the Oceananigans community!
Consider also joining the Julia Slack, yet another powerful community resource for the Julia package ecosystem, using GPUs, writing great Julia code, and hanging out.
Issues and pull requests also contain lots of information about problems we’ve found, solutions we’re trying to implement, and dreams we’re dreaming to make tomorrow better 🌈.
Citing and otherwise spreading the word
If you use Oceananigans for your research, teaching, or fun 🤩, everyone in our community will be grateful if you credit Oceananigans by name.
The community has published a number of articles describing the development of Oceananigans, including a recent preprint submitted to the Journal of Advances in Modeling Earth Systems that presents an overview of all the things that make Oceananigans unique:
bibtex
Please cite this 👆 overview paper if you use Oceananigans in published work.
We’ve also published/submitted several model development papers. Please cite these below 👇 if you use the features they describe! Also, if you have developed a new feature in Oceananigans and describe it in a paper, make sure to open a pull request to add it to this list:
Moses et al. (2025), “DJ4Earth: Differentiable, and performance-portable Earth System Modeling via program transformations”.
This paper describes the development and advantages of a strategy that leverages Enzyme.jl and Reactant.jl for building differentiable Oceananigans workflows.
Silvestri et al. (2025), “A new WENO-Based momentum advection scheme for simulations of ocean mesoscale turbulence”.
This paper describes the development of
WENOVectorInvariant()advection scheme, which can be used as themomentum_advectionscheme forHydrostaticFreeSurfaceModel.Silvestri et al. (2025), “A GPU-based ocean dynamic core for routine mesoscale-resolving climate simulations”.
This paper describes the optimization of the
HydrostaticFreeSurfaceModelalgorithm, including the implementation of a newSplitExplicitFreeSurfacealgorithm forDistributedarchitectures for multiple GPUs. As a result of this work, global simulations with O(10 km) grid spacing can be run on 16-20 nodes, achieving 10 simulated years per day (SYPD).Wagner et al. (2025), “Formulation and calibration of CATKE, a one-equation parameterization for microscale ocean mixing”.
This paper describes the development of
CATKEVerticalDiffusivity(), including how it was automatically calibrated to a suite of 35 large eddy simulations (also run with Oceananigans). It additionally features solutions fromTKEDissipationVerticalDiffusivity(also known as “k-epsilon”).Ramadhan et al. (2020), “Oceananigans.jl: Fast and friendly geophysical fluid dynamics on GPUs”.
This article in the Journal of Open Source Software describes an early version of Oceananigans’
NonhydrostaticModel.We also maintain a list of publications using Oceananigans.jl. If you have work using Oceananigans that you would like to have listed there, please open a pull request to add it or let us know!
Contributing
If you’re interested in contributing to the development of Oceananigans we want your help no matter how big or small a contribution you make! Cause we’re all in this together.
If you’d like to work on a new feature, or if you’re new to open source and want to crowd-source neat projects that fit your interests, you should start a discussion right away.
For more information check out our contributor’s guide.
Movies
Deep convection
Free convection
Winds blowing over the ocean
Free convection with wind stress
Performance benchmarks
We continuously measure the performance of Oceananigans by initializing models of various sizes with different schemes and closures and measuring the wall clock time taken per model iteration (or time step). These benchmarks are run on every commit in main and tracked on our performance dashboard.
To make full use of or fully saturate the computing power of a GPU such as an Nvidia Tesla V100 or a Titan V, the model should have around ~10 million grid points or more.
Sometimes counter-intuitively running with
Float32is slower thanFloat64. This is likely due to type mismatches causing slowdowns as floats have to be converted between 32-bit and 64-bit, an issue that needs to be addressed meticulously. Due to other bottlenecks such as memory accesses and GPU register pressure,Float32models may not provide much of a speedup so the main benefit becomes lower memory costs (by around a factor of 2).